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wine
wine-cw
Commits
66778ed9
Commit
66778ed9
authored
Jan 02, 2009
by
Stefan Dösinger
Committed by
Alexandre Julliard
Feb 11, 2009
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wined3d: Implement EXP and EXP2 fog in GLSL.
parent
693d9ded
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1 changed file
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8 additions
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2 deletions
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-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+8
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dlls/wined3d/glsl_shader.c
View file @
66778ed9
...
...
@@ -3872,10 +3872,16 @@ static GLuint shader_glsl_generate_pshader(IWineD3DPixelShader *iface, SHADER_BU
shader_addline
(
buffer
,
"%s.xyz = mix(gl_Fog.color.xyz, %s.xyz, Fog);
\n
"
,
fragcolor
,
fragcolor
);
break
;
case
FOG_EXP
:
FIXME
(
"Implement EXP fog in glsl
\n
"
);
/* Fog = e^(-gl_Fog.density * gl_FogFragCoord) */
shader_addline
(
buffer
,
"float Fog = exp(-gl_Fog.density * gl_FogFragCoord);
\n
"
);
shader_addline
(
buffer
,
"Fog = clamp(Fog, 0.0, 1.0);"
);
shader_addline
(
buffer
,
"%s.xyz = mix(gl_Fog.color.xyz, %s.xyz, Fog);
\n
"
,
fragcolor
,
fragcolor
);
break
;
case
FOG_EXP2
:
FIXME
(
"Implement EXP2 fog in glsl
\n
"
);
/* Fog = e^(-(gl_Fog.density * gl_FogFragCoord)^2) */
shader_addline
(
buffer
,
"float Fog = exp(-gl_Fog.density * gl_Fog.density * gl_FogFragCoord * gl_FogFragCoord);
\n
"
);
shader_addline
(
buffer
,
"Fog = clamp(Fog, 0.0, 1.0);"
);
shader_addline
(
buffer
,
"%s.xyz = mix(gl_Fog.color.xyz, %s.xyz, Fog);
\n
"
,
fragcolor
,
fragcolor
);
break
;
}
}
...
...
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