Commit 6aeb444e authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Implement updating swap interval through wined3d_swapchain_present().

Based on a patch by Michael Müller. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 9d2f4cdb
...@@ -166,6 +166,7 @@ struct d3d8_swapchain ...@@ -166,6 +166,7 @@ struct d3d8_swapchain
LONG refcount; LONG refcount;
struct wined3d_swapchain *wined3d_swapchain; struct wined3d_swapchain *wined3d_swapchain;
IDirect3DDevice8 *parent_device; IDirect3DDevice8 *parent_device;
unsigned int swap_interval;
}; };
HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc, HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
......
...@@ -913,6 +913,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface, ...@@ -913,6 +913,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
NULL, reset_enum_callback, TRUE))) NULL, reset_enum_callback, TRUE)))
{ {
present_parameters->BackBufferCount = swapchain_desc.backbuffer_count; present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
device->implicit_swapchain->swap_interval
= wined3dswapinterval_from_d3dpresentationinterval(present_parameters->FullScreen_PresentationInterval);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil); !!swapchain_desc.enable_auto_depth_stencil);
...@@ -3476,6 +3478,8 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine ...@@ -3476,6 +3478,8 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0); wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0);
device->implicit_swapchain = wined3d_swapchain_get_parent(wined3d_swapchain); device->implicit_swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
device->implicit_swapchain->swap_interval
= wined3dswapinterval_from_d3dpresentationinterval(parameters->FullScreen_PresentationInterval);
device->d3d_parent = &parent->IDirect3D8_iface; device->d3d_parent = &parent->IDirect3D8_iface;
IDirect3D8_AddRef(device->d3d_parent); IDirect3D8_AddRef(device->d3d_parent);
......
...@@ -105,7 +105,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_swapchain_Present(IDirect3DSwapChai ...@@ -105,7 +105,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_swapchain_Present(IDirect3DSwapChai
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
src_rect, dst_rect, dst_window_override, 0); src_rect, dst_rect, dst_window_override, swapchain->swap_interval, 0);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -173,6 +173,7 @@ static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_devi ...@@ -173,6 +173,7 @@ static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_devi
swapchain->refcount = 1; swapchain->refcount = 1;
swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl; swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
swapchain->swap_interval = desc->swap_interval;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain, hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
......
...@@ -151,6 +151,7 @@ struct d3d9_swapchain ...@@ -151,6 +151,7 @@ struct d3d9_swapchain
LONG refcount; LONG refcount;
struct wined3d_swapchain *wined3d_swapchain; struct wined3d_swapchain *wined3d_swapchain;
IDirect3DDevice9Ex *parent_device; IDirect3DDevice9Ex *parent_device;
unsigned int swap_interval;
}; };
HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc, HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
......
...@@ -991,6 +991,8 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device, ...@@ -991,6 +991,8 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
} }
else else
{ {
device->implicit_swapchains[0]->swap_interval
= wined3dswapinterval_from_d3dpresentationinterval(present_parameters->PresentationInterval);
wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc); wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width; present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height; present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
...@@ -1033,7 +1035,8 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex * ...@@ -1033,7 +1035,8 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region) const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
{ {
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
UINT i; struct d3d9_swapchain *swapchain;
unsigned int i;
HRESULT hr; HRESULT hr;
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
...@@ -1048,8 +1051,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex * ...@@ -1048,8 +1051,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
wined3d_mutex_lock(); wined3d_mutex_lock();
for (i = 0; i < device->implicit_swapchain_count; ++i) for (i = 0; i < device->implicit_swapchain_count; ++i)
{ {
if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain, swapchain = device->implicit_swapchains[i];
src_rect, dst_rect, dst_window_override, 0))) if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
src_rect, dst_rect, dst_window_override, swapchain->swap_interval, 0)))
{ {
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -3724,7 +3728,8 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex ...@@ -3724,7 +3728,8 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex
const RGNDATA *dirty_region, DWORD flags) const RGNDATA *dirty_region, DWORD flags)
{ {
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
UINT i; struct d3d9_swapchain *swapchain;
unsigned int i;
HRESULT hr; HRESULT hr;
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n", TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
...@@ -3740,8 +3745,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex ...@@ -3740,8 +3745,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex
wined3d_mutex_lock(); wined3d_mutex_lock();
for (i = 0; i < device->implicit_swapchain_count; ++i) for (i = 0; i < device->implicit_swapchain_count; ++i)
{ {
if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain, swapchain = device->implicit_swapchains[i];
src_rect, dst_rect, dst_window_override, flags))) if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
src_rect, dst_rect, dst_window_override, swapchain->swap_interval, flags)))
{ {
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -4328,6 +4334,11 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine ...@@ -4328,6 +4334,11 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
} }
for (i = 0; i < device->implicit_swapchain_count; ++i)
{
device->implicit_swapchains[i]->swap_interval
= wined3dswapinterval_from_d3dpresentationinterval(parameters[i].PresentationInterval);
}
for (i = 0; i < count; ++i) for (i = 0; i < count; ++i)
{ {
......
...@@ -137,7 +137,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChai ...@@ -137,7 +137,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChai
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
src_rect, dst_rect, dst_window_override, flags); src_rect, dst_rect, dst_window_override, swapchain->swap_interval, flags);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -350,6 +350,7 @@ static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_devi ...@@ -350,6 +350,7 @@ static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_devi
swapchain->refcount = 1; swapchain->refcount = 1;
swapchain->IDirect3DSwapChain9Ex_iface.lpVtbl = &d3d9_swapchain_vtbl; swapchain->IDirect3DSwapChain9Ex_iface.lpVtbl = &d3d9_swapchain_vtbl;
swapchain->swap_interval = desc->swap_interval;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain, hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
......
...@@ -533,6 +533,12 @@ static HRESULT STDMETHODCALLTYPE dxgi_swapchain_Present1(IDXGISwapChain1 *iface, ...@@ -533,6 +533,12 @@ static HRESULT STDMETHODCALLTYPE dxgi_swapchain_Present1(IDXGISwapChain1 *iface,
TRACE("iface %p, sync_interval %u, flags %#x, present_parameters %p.\n", TRACE("iface %p, sync_interval %u, flags %#x, present_parameters %p.\n",
iface, sync_interval, flags, present_parameters); iface, sync_interval, flags, present_parameters);
if (sync_interval > 4)
{
WARN("Invalid sync interval %u.\n", sync_interval);
return DXGI_ERROR_INVALID_CALL;
}
if (flags & ~DXGI_PRESENT_TEST) if (flags & ~DXGI_PRESENT_TEST)
FIXME("Unimplemented flags %#x.\n", flags); FIXME("Unimplemented flags %#x.\n", flags);
if (flags & DXGI_PRESENT_TEST) if (flags & DXGI_PRESENT_TEST)
...@@ -541,13 +547,11 @@ static HRESULT STDMETHODCALLTYPE dxgi_swapchain_Present1(IDXGISwapChain1 *iface, ...@@ -541,13 +547,11 @@ static HRESULT STDMETHODCALLTYPE dxgi_swapchain_Present1(IDXGISwapChain1 *iface,
return S_OK; return S_OK;
} }
if (sync_interval)
FIXME("Unimplemented sync interval %u.\n", sync_interval);
if (present_parameters) if (present_parameters)
FIXME("Ignored present parameters %p.\n", present_parameters); FIXME("Ignored present parameters %p.\n", present_parameters);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, NULL, NULL, NULL, 0); hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, NULL, NULL, NULL, sync_interval, 0);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
......
...@@ -94,6 +94,7 @@ struct wined3d_cs_present ...@@ -94,6 +94,7 @@ struct wined3d_cs_present
struct wined3d_swapchain *swapchain; struct wined3d_swapchain *swapchain;
RECT src_rect; RECT src_rect;
RECT dst_rect; RECT dst_rect;
unsigned int swap_interval;
DWORD flags; DWORD flags;
}; };
...@@ -453,6 +454,12 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) ...@@ -453,6 +454,12 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
swapchain = op->swapchain; swapchain = op->swapchain;
wined3d_swapchain_set_window(swapchain, op->dst_window_override); wined3d_swapchain_set_window(swapchain, op->dst_window_override);
if (swapchain->desc.swap_interval != op->swap_interval)
{
swapchain->desc.swap_interval = op->swap_interval;
swapchain_update_swap_interval(swapchain);
}
swapchain->swapchain_ops->swapchain_present(swapchain, &op->src_rect, &op->dst_rect, op->flags); swapchain->swapchain_ops->swapchain_present(swapchain, &op->src_rect, &op->dst_rect, op->flags);
wined3d_resource_release(&swapchain->front_buffer->resource); wined3d_resource_release(&swapchain->front_buffer->resource);
...@@ -465,7 +472,8 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) ...@@ -465,7 +472,8 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
} }
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
unsigned int swap_interval, DWORD flags)
{ {
struct wined3d_cs_present *op; struct wined3d_cs_present *op;
unsigned int i; unsigned int i;
...@@ -477,6 +485,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw ...@@ -477,6 +485,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
op->swapchain = swapchain; op->swapchain = swapchain;
op->src_rect = *src_rect; op->src_rect = *src_rect;
op->dst_rect = *dst_rect; op->dst_rect = *dst_rect;
op->swap_interval = swap_interval;
op->flags = flags; op->flags = flags;
pending = InterlockedIncrement(&cs->pending_presents); pending = InterlockedIncrement(&cs->pending_presents);
......
...@@ -3685,7 +3685,8 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_ ...@@ -3685,7 +3685,8 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
/* Set the swap effect to COPY, we don't want the backbuffer to become /* Set the swap effect to COPY, we don't want the backbuffer to become
* undefined. */ * undefined. */
dst_swapchain->desc.swap_effect = WINED3D_SWAP_EFFECT_COPY; dst_swapchain->desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, 0); wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle,
dst_swapchain->desc.swap_interval, 0);
dst_swapchain->desc.swap_effect = swap_effect; dst_swapchain->desc.swap_effect = swap_effect;
return WINED3D_OK; return WINED3D_OK;
......
...@@ -146,7 +146,8 @@ void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWN ...@@ -146,7 +146,8 @@ void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWN
} }
HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain, HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
unsigned int swap_interval, DWORD flags)
{ {
RECT s, d; RECT s, d;
...@@ -159,7 +160,7 @@ HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain, ...@@ -159,7 +160,7 @@ HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
if (!swapchain->back_buffers) if (!swapchain->back_buffers)
{ {
WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n"); WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
...@@ -177,7 +178,7 @@ HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain, ...@@ -177,7 +178,7 @@ HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
} }
wined3d_cs_emit_present(swapchain->device->cs, swapchain, src_rect, wined3d_cs_emit_present(swapchain->device->cs, swapchain, src_rect,
dst_rect, dst_window_override, flags); dst_rect, dst_window_override, swap_interval, flags);
return WINED3D_OK; return WINED3D_OK;
} }
......
...@@ -281,7 +281,7 @@ ...@@ -281,7 +281,7 @@
@ cdecl wined3d_swapchain_get_desc(ptr ptr) @ cdecl wined3d_swapchain_get_desc(ptr ptr)
@ cdecl wined3d_swapchain_get_raster_status(ptr ptr) @ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
@ cdecl wined3d_swapchain_incref(ptr) @ cdecl wined3d_swapchain_incref(ptr)
@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr long) @ cdecl wined3d_swapchain_present(ptr ptr ptr ptr long long)
@ cdecl wined3d_swapchain_resize_buffers(ptr long long long long long long) @ cdecl wined3d_swapchain_resize_buffers(ptr long long long long long long)
@ cdecl wined3d_swapchain_resize_target(ptr ptr) @ cdecl wined3d_swapchain_resize_target(ptr ptr)
@ cdecl wined3d_swapchain_set_fullscreen(ptr ptr ptr) @ cdecl wined3d_swapchain_set_fullscreen(ptr ptr ptr)
......
...@@ -3546,8 +3546,8 @@ void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type, ...@@ -3546,8 +3546,8 @@ void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type,
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN; void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN; void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN; const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state) DECLSPEC_HIDDEN;
......
...@@ -2654,8 +2654,8 @@ void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchai ...@@ -2654,8 +2654,8 @@ void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchai
HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain, HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
struct wined3d_raster_status *raster_status); struct wined3d_raster_status *raster_status);
ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain); ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags); const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags);
HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count, HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
unsigned int width, unsigned int height, enum wined3d_format_id format_id, unsigned int width, unsigned int height, enum wined3d_format_id format_id,
enum wined3d_multisample_type multisample_type, unsigned int multisample_quality); enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
......
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