Commit 6ccb80d9 authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

Documentation tweaks to make winapi_check happy.

parent 160cd20c
...@@ -2364,18 +2364,24 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* T ...@@ -2364,18 +2364,24 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* T
/*********************************************************************** /***********************************************************************
* ValidateVertexShader (D3D8.@) * ValidateVertexShader (D3D8.@)
*
* PARAMS
* toto result?
*/ */
BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) { BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto); FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
return 0; return 0;
} }
/*********************************************************************** /***********************************************************************
* * ValidatePixelShader (D3D8.@) * ValidatePixelShader (D3D8.@)
* */ *
BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) { * PARAMS
* toto result?
*/
BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto); FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto);
return TRUE; return TRUE;
} }
...@@ -72,16 +72,24 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { ...@@ -72,16 +72,24 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
/*********************************************************************** /***********************************************************************
* ValidateVertexShader (D3D9.@) * ValidateVertexShader (D3D9.@)
*
* PARAMS
* toto result?
*/ */
BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) { BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto); FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
return TRUE; return TRUE;
} }
/*********************************************************************** /***********************************************************************
* ValidatePixelShader (D3D9.@) * ValidatePixelShader (D3D9.@)
*
* PARAMS
* toto result?
*/ */
BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result?*/) { BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto); FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
return TRUE; return TRUE;
} }
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