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wine
wine-cw
Commits
6ccb80d9
Commit
6ccb80d9
authored
Sep 26, 2005
by
Francois Gouget
Committed by
Alexandre Julliard
Sep 26, 2005
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Plain Diff
Documentation tweaks to make winapi_check happy.
parent
160cd20c
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2 changed files
with
22 additions
and
8 deletions
+22
-8
shader.c
dlls/d3d8/shader.c
+12
-6
d3d9_main.c
dlls/d3d9/d3d9_main.c
+10
-2
No files found.
dlls/d3d8/shader.c
View file @
6ccb80d9
...
@@ -2364,18 +2364,24 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* T
...
@@ -2364,18 +2364,24 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* T
/***********************************************************************
/***********************************************************************
* ValidateVertexShader (D3D8.@)
* ValidateVertexShader (D3D8.@)
*
* PARAMS
* toto result?
*/
*/
BOOL
WINAPI
ValidateVertexShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
/* result? */
)
{
BOOL
WINAPI
ValidateVertexShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
)
{
FIXME
(
"(void): stub: pFunction %p, param1 %d, param2 %d, result? %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
FIXME
(
"(void): stub: pFunction %p, param1 %d, param2 %d, result? %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
return
0
;
return
0
;
}
}
/***********************************************************************
/***********************************************************************
* * ValidatePixelShader (D3D8.@)
* ValidatePixelShader (D3D8.@)
* */
*
BOOL
WINAPI
ValidatePixelShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
/* result? */
)
{
* PARAMS
* toto result?
*/
BOOL
WINAPI
ValidatePixelShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
)
{
FIXME
(
"(void): stub: pFunction %p, param1 %d, param2 %d, result? %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
FIXME
(
"(void): stub: pFunction %p, param1 %d, param2 %d, result? %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
return
TRUE
;
return
TRUE
;
}
}
dlls/d3d9/d3d9_main.c
View file @
6ccb80d9
...
@@ -72,16 +72,24 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
...
@@ -72,16 +72,24 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
/***********************************************************************
/***********************************************************************
* ValidateVertexShader (D3D9.@)
* ValidateVertexShader (D3D9.@)
*
* PARAMS
* toto result?
*/
*/
BOOL
WINAPI
ValidateVertexShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
/* result? */
)
{
BOOL
WINAPI
ValidateVertexShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
)
{
FIXME
(
"(void): stub: %p %d %d %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
FIXME
(
"(void): stub: %p %d %d %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
return
TRUE
;
return
TRUE
;
}
}
/***********************************************************************
/***********************************************************************
* ValidatePixelShader (D3D9.@)
* ValidatePixelShader (D3D9.@)
*
* PARAMS
* toto result?
*/
*/
BOOL
WINAPI
ValidatePixelShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
/* result?*/
)
{
BOOL
WINAPI
ValidatePixelShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
)
{
FIXME
(
"(void): stub: %p %d %d %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
FIXME
(
"(void): stub: %p %d %d %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
return
TRUE
;
return
TRUE
;
}
}
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