Commit 6d2d5318 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10core: Add a stub ID3D10Buffer implementation.

parent b279d657
......@@ -7,6 +7,7 @@ IMPORTLIB = d3d10core
IMPORTS = dxguid uuid dxgi kernel32
C_SRCS = \
buffer.c \
d3d10core_main.c \
device.c \
texture2d.c \
......
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Buffer)
|| IsEqualGUID(riid, &IID_ID3D10Resource)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
{
struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
{
struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
/* ID3D10Resource methods */
static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension)
{
FIXME("iface %p, resource_dimension %p stub!\n", iface, resource_dimension);
}
static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority)
{
FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
}
static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
/* ID3D10Buffer methods */
static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
{
FIXME("iface %p, map_type %u, map_flags %#x, data %p stub!\n", iface, map_type, map_flags, data);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
{
FIXME("iface %p stub!\n", iface);
}
static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
{
/* IUnknown methods */
d3d10_buffer_QueryInterface,
d3d10_buffer_AddRef,
d3d10_buffer_Release,
/* ID3D10DeviceChild methods */
d3d10_buffer_GetDevice,
d3d10_buffer_GetPrivateData,
d3d10_buffer_SetPrivateData,
d3d10_buffer_SetPrivateDataInterface,
/* ID3D10Resource methods */
d3d10_buffer_GetType,
d3d10_buffer_SetEvictionPriority,
d3d10_buffer_GetEvictionPriority,
/* ID3D10Buffer methods */
d3d10_buffer_Map,
d3d10_buffer_Unmap,
d3d10_buffer_GetDesc,
};
......@@ -62,6 +62,14 @@ struct d3d10_texture2d
IWineD3DSurface *wined3d_surface;
};
/* ID3D10Buffer */
extern const struct ID3D10BufferVtbl d3d10_buffer_vtbl;
struct d3d10_buffer
{
const struct ID3D10BufferVtbl *vtbl;
LONG refcount;
};
/* ID3D10RenderTargetView */
extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl;
struct d3d10_rendertarget_view
......
......@@ -558,9 +558,25 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
{
FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
struct d3d10_buffer *object;
return E_NOTIMPL;
FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate D3D10 buffer object memory\n");
return E_OUTOFMEMORY;
}
object->vtbl = &d3d10_buffer_vtbl;
object->refcount = 1;
*buffer = (ID3D10Buffer *)object;
TRACE("Created ID3D10Buffer %p\n", object);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment