Commit 6eb56221 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Merge drawprim.c into context.c.

parent 66cd8710
......@@ -10,7 +10,6 @@ C_SRCS = \
cs.c \
device.c \
directx.c \
drawprim.c \
gl_compat.c \
glsl_shader.c \
nvidia_texture_shader.c \
......
......@@ -2135,8 +2135,6 @@ void context_alloc_occlusion_query(struct wined3d_context *context,
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_state *state,
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
......
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