wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_vk.
So as to allow the "buffer_object" field to point to other another
wined3d_bo_vk; namely, one allocated and still in use by the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Showing
Please
register
or
sign in
to comment