Commit 6f498c49 authored by Ken Thomases's avatar Ken Thomases Committed by Alexandre Julliard

d3d9/tests: Improve testing of display formats and IDirect3D9_CheckDeviceType().

Tests every combination of display format and backbuffer format from (D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_A2R10G10B10, D3DFMT_UNKNOWN). Tests the behavior of CheckDeviceType() with display formats for which there are no adapter modes, rather than skipping those. Tests windowed mode.
parent d2c56a60
......@@ -2271,54 +2271,25 @@ cleanup:
if(d3d9) IDirect3D9_Release(d3d9);
}
struct formats {
D3DFORMAT DisplayFormat;
D3DFORMAT BackBufferFormat;
BOOL shouldPass;
struct format {
D3DFORMAT format;
D3DFORMAT alpha_format;
const char* name;
BOOL display;
BOOL windowed;
};
static const struct formats r5g6b5_format_list[] =
static const struct format formats[] =
{
{ D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
{ D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
{ D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
{ D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
{ D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
{ 0, 0, 0}
};
static const struct formats x1r5g5b5_format_list[] =
{
{ D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
{ D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
{ D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
{ D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
{ D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
/* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
{ D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
{ D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
{ D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
{ D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
{ D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
{ 0, 0, 0}
};
static const struct formats x8r8g8b8_format_list[] =
{
{ D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
{ D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
{ D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
{ D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
{ D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
/* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
{ D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
{ D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
{ D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
{ D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
{ D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
{ 0, 0, 0}
#define FORMAT(f, a, d, w) { f, a, #f, d, w }
FORMAT(D3DFMT_R5G6B5, 0, TRUE, TRUE),
FORMAT(D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE),
FORMAT(D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE),
FORMAT(D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE),
FORMAT(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE),
FORMAT(D3DFMT_A2R10G10B10, 0, TRUE, FALSE),
FORMAT(D3DFMT_UNKNOWN, 0, FALSE, FALSE),
#undef FORMAT
};
static void test_display_formats(void)
......@@ -2326,71 +2297,67 @@ static void test_display_formats(void)
/* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
* Next to these there are 6 different backbuffer formats. Only a fixed number of
* combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
* allowed due to depth conversion and this is likely driver dependent.
* This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
* TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
* allowed due to depth conversion and this is likely driver dependent. */
UINT Adapter = D3DADAPTER_DEFAULT;
D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
int i, nmodes;
HRESULT hr;
int display;
IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
if(!d3d9) return;
nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
if(!nmodes) {
skip("Display format R5G6B5 not supported, skipping\n");
} else {
trace("Testing display format R5G6B5\n");
for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
{
hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
for (display = 0; display < sizeof(formats) / sizeof(formats[0]); display++)
{
int nmodes, windowed;
if(r5g6b5_format_list[i].shouldPass)
ok(hr == D3D_OK ||
broken(hr == D3DERR_NOTAVAILABLE) /* Windows VGA driver */,
"format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
else
ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
}
}
nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, formats[display].format);
nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
if(!nmodes) {
skip("Display format X1R5G5B5 not supported, skipping\n");
} else {
trace("Testing display format X1R5G5B5\n");
for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
for (windowed = 0; windowed <= 1; windowed++)
{
hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
int backbuffer;
for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(formats[0]); backbuffer++)
{
BOOL shouldPass;
HRESULT hr;
if(x1r5g5b5_format_list[i].shouldPass)
ok(hr == D3D_OK ||
broken(hr == D3DERR_NOTAVAILABLE) /* Spice QXL driver */,
"format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
else
ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
}
}
if (!formats[display].display || (windowed && !formats[display].windowed) || (!windowed && !nmodes))
shouldPass = FALSE;
else
{
D3DFORMAT backbuffer_format;
nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
if(!nmodes) {
skip("Display format X8R8G8B8 not supported, skipping\n");
} else {
trace("Testing display format X8R8G8B8\n");
for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
{
hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
trace("CheckDeviceType(%d %d) = %08x shouldPass = %d\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr, x8r8g8b8_format_list[i].shouldPass);
if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN)
backbuffer_format = formats[display].format;
else
backbuffer_format = formats[backbuffer].format;
if(x8r8g8b8_format_list[i].shouldPass)
ok(hr == D3D_OK ||
broken(hr == D3DERR_NOTAVAILABLE) /* Windows VGA driver */,
"format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
else
ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
hr = IDirect3D9_CheckDeviceFormat(d3d9, Adapter, DeviceType, formats[display].format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_SURFACE, backbuffer_format);
if (hr == D3D_OK)
{
if (windowed)
{
hr = IDirect3D9_CheckDeviceFormatConversion(d3d9, Adapter, DeviceType, backbuffer_format, formats[display].format);
shouldPass = (hr == D3D_OK);
}
else
shouldPass = (formats[display].format == formats[backbuffer].format ||
(formats[display].alpha_format && formats[display].alpha_format == formats[backbuffer].alpha_format));
}
else
shouldPass = FALSE;
}
hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, formats[display].format, formats[backbuffer].format, windowed);
if (shouldPass)
ok(hr == D3D_OK, "CheckDeviceType(..., %s, %s, windowed=%d) failed with hr=%#08x\n", formats[display].name,
formats[backbuffer].name, windowed, hr);
else
ok(hr != D3D_OK, "CheckDeviceType(..., %s, %s, windowed=%d) succeeded when it was expected to fail\n", formats[display].name,
formats[backbuffer].name, windowed);
}
}
}
......
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