Commit 711ee8a7 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3dx9: Correctly handle constants without default values in D3DXGetShaderConstantTableEx.

parent e67920f1
...@@ -1261,7 +1261,8 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code, ...@@ -1261,7 +1261,8 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
object->constants[i].desc.RegisterSet = constant_info[i].RegisterSet; object->constants[i].desc.RegisterSet = constant_info[i].RegisterSet;
object->constants[i].desc.RegisterIndex = constant_info[i].RegisterIndex; object->constants[i].desc.RegisterIndex = constant_info[i].RegisterIndex;
object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount; object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
object->constants[i].desc.DefaultValue = object->ctab + constant_info[i].DefaultValue; object->constants[i].desc.DefaultValue = constant_info[i].DefaultValue
? object->ctab + constant_info[i].DefaultValue : NULL;
hr = parse_ctab_constant_type((LPD3DXSHADER_TYPEINFO)(object->ctab + constant_info[i].TypeInfo), hr = parse_ctab_constant_type((LPD3DXSHADER_TYPEINFO)(object->ctab + constant_info[i].TypeInfo),
&object->constants[i]); &object->constants[i]);
......
...@@ -93,11 +93,11 @@ static const DWORD ctab_basic[] = { ...@@ -93,11 +93,11 @@ static const DWORD ctab_basic[] = {
0x0000ffff}; /* END */ 0x0000ffff}; /* END */
static const D3DXCONSTANT_DESC ctab_basic_expected[] = { static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
{"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0}, {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
{"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, 0}, {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL},
{"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0}, {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL},
{"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, 0}, {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL},
{"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}}; {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
static const DWORD ctab_matrices[] = { static const DWORD ctab_matrices[] = {
0xfffe0300, /* vs_3_0 */ 0xfffe0300, /* vs_3_0 */
...@@ -118,9 +118,9 @@ static const DWORD ctab_matrices[] = { ...@@ -118,9 +118,9 @@ static const DWORD ctab_matrices[] = {
0x0000ffff}; /* END */ 0x0000ffff}; /* END */
static const D3DXCONSTANT_DESC ctab_matrices_expected[] = { static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
{"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0}, {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
{"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, 0}, {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL},
{"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, 0}}; {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}};
static const DWORD ctab_arrays[] = { static const DWORD ctab_arrays[] = {
0xfffe0300, /* vs_3_0 */ 0xfffe0300, /* vs_3_0 */
...@@ -150,12 +150,12 @@ static const DWORD ctab_arrays[] = { ...@@ -150,12 +150,12 @@ static const DWORD ctab_arrays[] = {
0x0000ffff}; /* END */ 0x0000ffff}; /* END */
static const D3DXCONSTANT_DESC ctab_arrays_expected[] = { static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
{"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, 0}, {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, NULL},
{"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, 0}, {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, NULL},
{"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, 0}, {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, NULL},
{"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, 0}, {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, NULL},
{"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, 0}, {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, NULL},
{"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0}}; {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}};
static const DWORD ctab_samplers[] = { static const DWORD ctab_samplers[] = {
0xfffe0300, /* vs_3_0 */ 0xfffe0300, /* vs_3_0 */
...@@ -176,9 +176,9 @@ static const DWORD ctab_samplers[] = { ...@@ -176,9 +176,9 @@ static const DWORD ctab_samplers[] = {
0x0000ffff}; /* END */ 0x0000ffff}; /* END */
static const D3DXCONSTANT_DESC ctab_samplers_expected[] = { static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
{"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, 0}, {"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, NULL},
{"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, 0}, {"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, NULL},
{"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}}; {"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
static void test_get_shader_size(void) static void test_get_shader_size(void)
{ {
...@@ -437,6 +437,9 @@ static void test_constant_table(const char *test_name, const DWORD *ctable_fn, ...@@ -437,6 +437,9 @@ static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
ok(actual.Bytes == expected->Bytes, ok(actual.Bytes == expected->Bytes,
"%s in %s: Got different byte count: Got %d, expected %d\n", "%s in %s: Got different byte count: Got %d, expected %d\n",
expected->Name, test_name, actual.Bytes, expected->Bytes); expected->Name, test_name, actual.Bytes, expected->Bytes);
ok(actual.DefaultValue == expected->DefaultValue,
"%s in %s: Got different default value: Got %p, expected %p\n",
expected->Name, test_name, actual.DefaultValue, expected->DefaultValue);
} }
/* Finally, release the constant table */ /* Finally, release the constant table */
......
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