Commit 73032be7 authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

ddraw/tests: Fix compilation on systems that don't support nameless unions.

parent d7e75747
...@@ -93,10 +93,10 @@ static BOOL CreateDirect3D(void) ...@@ -93,10 +93,10 @@ static BOOL CreateDirect3D(void)
ddsd.dwSize = sizeof(ddsd); ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
ddsd.ddpfPixelFormat.dwZBufferBitDepth = 16; U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 16;
ddsd.ddpfPixelFormat.dwZBitMask = 0x0000FFFF; U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x0000FFFF;
ddsd.dwWidth = 256; ddsd.dwWidth = 256;
ddsd.dwHeight = 256; ddsd.dwHeight = 256;
rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL); rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL);
......
...@@ -2259,7 +2259,7 @@ static void BltParamTest(void) ...@@ -2259,7 +2259,7 @@ static void BltParamTest(void)
/* Blt(non-fast) tests */ /* Blt(non-fast) tests */
memset(&BltFx, 0, sizeof(BltFx)); memset(&BltFx, 0, sizeof(BltFx));
BltFx.dwSize = sizeof(BltFx); BltFx.dwSize = sizeof(BltFx);
BltFx.dwFillColor = 0xaabbccdd; U5(BltFx).dwFillColor = 0xaabbccdd;
hr = IDirectDrawSurface_Blt(surface1, &valid, NULL, NULL, DDBLT_COLORFILL, &BltFx); hr = IDirectDrawSurface_Blt(surface1, &valid, NULL, NULL, DDBLT_COLORFILL, &BltFx);
ok(hr == DD_OK, "IDirectDrawSurface_Blt with a valid rectangle for color fill returned %08x\n", hr); ok(hr == DD_OK, "IDirectDrawSurface_Blt with a valid rectangle for color fill returned %08x\n", hr);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment