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wine
wine-cw
Commits
73ba896e
Commit
73ba896e
authored
Mar 01, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 05, 2008
Browse files
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Plain Diff
d3d9: Add a test testing two texbem instructions in one shader.
parent
167a2714
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Showing
1 changed file
with
137 additions
and
1 deletion
+137
-1
visual.c
dlls/d3d9/tests/visual.c
+137
-1
No files found.
dlls/d3d9/tests/visual.c
View file @
73ba896e
...
@@ -1505,6 +1505,16 @@ static void texbem_test(IDirect3DDevice9 *device)
...
@@ -1505,6 +1505,16 @@ static void texbem_test(IDirect3DDevice9 *device)
0x00000001
,
0x800f0000
,
0xb0e40001
,
/* mov r0, t1*/
0x00000001
,
0x800f0000
,
0xb0e40001
,
/* mov r0, t1*/
0x0000ffff
0x0000ffff
};
};
static
const
DWORD
double_texbem_code
[]
=
{
0xffff0103
,
/* ps_1_3 */
0x00000042
,
0xb00f0000
,
/* tex t0 */
0x00000043
,
0xb00f0001
,
0xb0e40000
,
/* texbem t1, t0 */
0x00000042
,
0xb00f0002
,
/* tex t2 */
0x00000043
,
0xb00f0003
,
0xb0e40002
,
/* texbem t3, t2 */
0x00000002
,
0x800f0000
,
0xb0e40001
,
0xb0e40003
,
/* add r0, t1, t3 */
0x0000ffff
/* end */
};
static
const
float
quad
[][
7
]
=
{
static
const
float
quad
[][
7
]
=
{
{
-
128
.
0
f
/
640
.
0
f
,
-
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
},
{
-
128
.
0
f
/
640
.
0
f
,
-
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
},
...
@@ -1536,7 +1546,8 @@ static void texbem_test(IDirect3DDevice9 *device)
...
@@ -1536,7 +1546,8 @@ static void texbem_test(IDirect3DDevice9 *device)
IDirect3DVertexDeclaration9
*
vertex_declaration
=
NULL
;
IDirect3DVertexDeclaration9
*
vertex_declaration
=
NULL
;
IDirect3DPixelShader9
*
pixel_shader
=
NULL
;
IDirect3DPixelShader9
*
pixel_shader
=
NULL
;
IDirect3DTexture9
*
texture
=
NULL
;
IDirect3DTexture9
*
texture
=
NULL
,
*
texture1
,
*
texture2
;
D3DLOCKED_RECT
locked_rect
;
generate_bumpmap_textures
(
device
);
generate_bumpmap_textures
(
device
);
...
@@ -1619,6 +1630,131 @@ static void texbem_test(IDirect3DDevice9 *device)
...
@@ -1619,6 +1630,131 @@ static void texbem_test(IDirect3DDevice9 *device)
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed (0x%08x)
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed (0x%08x)
\n
"
,
hr
);
IDirect3DTexture9_Release
(
texture
);
IDirect3DTexture9_Release
(
texture
);
}
}
/* Test double texbem */
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_V8U8
,
D3DPOOL_MANAGED
,
&
texture
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_V8U8
,
D3DPOOL_MANAGED
,
&
texture1
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
8
,
8
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
double_texbem_code
,
&
pixel_shader
);
ok
(
SUCCEEDED
(
hr
),
"CreatePixelShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DTexture9_LockRect
(
texture
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed (0x%08x)
\n
"
,
hr
);
((
signed
char
*
)
locked_rect
.
pBits
)[
0
]
=
(
-
1
.
0
/
8
.
0
)
*
127
;
((
signed
char
*
)
locked_rect
.
pBits
)[
1
]
=
(
1
.
0
/
8
.
0
)
*
127
;
hr
=
IDirect3DTexture9_UnlockRect
(
texture
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DTexture9_LockRect
(
texture1
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed (0x%08x)
\n
"
,
hr
);
((
signed
char
*
)
locked_rect
.
pBits
)[
0
]
=
(
-
2
.
0
/
8
.
0
)
*
127
;
((
signed
char
*
)
locked_rect
.
pBits
)[
1
]
=
(
-
4
.
0
/
8
.
0
)
*
127
;
hr
=
IDirect3DTexture9_UnlockRect
(
texture1
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed (0x%08x)
\n
"
,
hr
);
{
/* Some data without any meaning, just to have an 8x8 array to see which element is picked */
#define tex 0x00ff0000
#define tex1 0x0000ff00
#define origin 0x000000ff
static
const
DWORD
pixel_data
[]
=
{
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
tex1
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
origin
,
0x000000ff
,
tex
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
0x000000ff
,
};
#undef tex1
#undef tex2
#undef origin
hr
=
IDirect3DTexture9_LockRect
(
texture2
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed (0x%08x)
\n
"
,
hr
);
for
(
i
=
0
;
i
<
8
;
i
++
)
{
memcpy
(((
char
*
)
locked_rect
.
pBits
)
+
i
*
locked_rect
.
Pitch
,
pixel_data
+
8
*
i
,
8
*
sizeof
(
DWORD
));
}
hr
=
IDirect3DTexture9_UnlockRect
(
texture2
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed (0x%08x)
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
1
,
(
IDirect3DBaseTexture9
*
)
texture2
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
2
,
(
IDirect3DBaseTexture9
*
)
texture1
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
3
,
(
IDirect3DBaseTexture9
*
)
texture2
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
pixel_shader
);
ok
(
SUCCEEDED
(
hr
),
"Direct3DDevice9_SetPixelShader failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX4
);
ok
(
SUCCEEDED
(
hr
),
"Direct3DDevice9_SetPixelShader failed (0x%08x)
\n
"
,
hr
);
bumpenvmat
[
0
]
=-
1
.
0
;
bumpenvmat
[
2
]
=
2
.
0
;
bumpenvmat
[
1
]
=
0
.
0
;
bumpenvmat
[
3
]
=
0
.
0
;
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT00
,
*
(
LPDWORD
)
&
bumpenvmat
[
0
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT01
,
*
(
LPDWORD
)
&
bumpenvmat
[
1
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT10
,
*
(
LPDWORD
)
&
bumpenvmat
[
2
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_BUMPENVMAT11
,
*
(
LPDWORD
)
&
bumpenvmat
[
3
]);
bumpenvmat
[
0
]
=
1
.
5
;
bumpenvmat
[
2
]
=
0
.
0
;
bumpenvmat
[
1
]
=
0
.
0
;
bumpenvmat
[
3
]
=
0
.
5
;
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT00
,
*
(
LPDWORD
)
&
bumpenvmat
[
0
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT01
,
*
(
LPDWORD
)
&
bumpenvmat
[
1
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT10
,
*
(
LPDWORD
)
&
bumpenvmat
[
2
]);
IDirect3DDevice9_SetTextureStageState
(
device
,
3
,
D3DTSS_BUMPENVMAT11
,
*
(
LPDWORD
)
&
bumpenvmat
[
3
]);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_ADDRESSU
,
D3DTADDRESS_CLAMP
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_ADDRESSV
,
D3DTADDRESS_CLAMP
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
1
,
D3DSAMP_ADDRESSU
,
D3DTADDRESS_CLAMP
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
1
,
D3DSAMP_ADDRESSV
,
D3DTADDRESS_CLAMP
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
2
,
D3DSAMP_ADDRESSU
,
D3DTADDRESS_CLAMP
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
2
,
D3DSAMP_ADDRESSV
,
D3DTADDRESS_CLAMP
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
3
,
D3DSAMP_ADDRESSU
,
D3DTADDRESS_CLAMP
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
3
,
D3DSAMP_ADDRESSV
,
D3DTADDRESS_CLAMP
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed (0x%08x)
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
static
const
float
double_quad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
1
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
-
1
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
1
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
};
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
double_quad
,
sizeof
(
float
)
*
11
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed (0x%08x)
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color
==
0x00ffff00
,
"double texbem failed: Got color 0x%08x, expected 0x00ffff00.
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
1
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
3
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Direct3DDevice9_SetPixelShader failed (0x%08x)
\n
"
,
hr
);
IDirect3DPixelShader9_Release
(
pixel_shader
);
IDirect3DTexture9_Release
(
texture
);
IDirect3DTexture9_Release
(
texture1
);
IDirect3DTexture9_Release
(
texture2
);
}
}
static
void
z_range_test
(
IDirect3DDevice9
*
device
)
static
void
z_range_test
(
IDirect3DDevice9
*
device
)
...
...
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