Commit 73c4fbcc authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9: Work around an odd nvidia windows bug.

parent d9591d69
......@@ -490,6 +490,16 @@ static void clear_test(IDirect3DDevice9 *device)
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
/* Hack to work around a nvidia windows driver bug. The clear below is supposed to
* clear the red quad in the top left part of the render target. For some reason it
* doesn't work if the clear color is 0xffffffff on some versions of the Nvidia Windows
* driver(tested on 8.17.12.5896, Win7). A clear with a different color works around
* this bug and fixes the clear with the white color. Even 0xfeffffff works, but let's
* pick some obvious value
*/
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xdeadbabe, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
/* Test how the viewport affects clears */
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
......@@ -626,6 +636,10 @@ static void clear_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
/* Same nvidia windows driver trouble with white clears as earlier in the same test */
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xdeadbeef, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment