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wine
wine-cw
Commits
76234750
Commit
76234750
authored
Apr 13, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 15, 2013
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wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args.
parent
0680b175
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shader.c
dlls/wined3d/shader.c
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dlls/wined3d/shader.c
View file @
76234750
...
...
@@ -2011,7 +2011,7 @@ void find_ps_compile_args(const struct wined3d_state *state,
if
(
shader
->
reg_maps
.
shader_version
.
major
==
1
&&
shader
->
reg_maps
.
shader_version
.
minor
<=
3
)
{
for
(
i
=
0
;
i
<
4
;
++
i
)
for
(
i
=
0
;
i
<
shader
->
limits
.
sampler
;
++
i
)
{
DWORD
flags
=
state
->
texture_states
[
i
][
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
...
...
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