Commit 76d101b8 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Use wined3d_texture_upload_data() in wined3d_device_update_sub_resource().

parent e0d30e8e
......@@ -4063,15 +4063,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int depth_pitch)
{
struct wined3d_texture_sub_resource *sub_resource;
const struct wined3d_gl_info *gl_info;
struct wined3d_const_bo_address addr;
unsigned int width, height, level;
struct wined3d_context *context;
struct wined3d_texture *texture;
struct wined3d_surface *surface;
POINT dst_point;
RECT src_rect;
TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
device, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch);
......@@ -4100,57 +4095,37 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
}
texture = texture_from_resource(resource);
if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
if (sub_resource_idx >= texture->level_count * texture->layer_count)
{
WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
return;
}
surface = sub_resource->u.surface;
level = sub_resource_idx % texture->level_count;
width = wined3d_texture_get_level_width(texture, level);
height = wined3d_texture_get_level_height(texture, level);
src_rect.left = 0;
src_rect.top = 0;
if (box)
if (box && (box->left >= box->right || box->right > width
|| box->top >= box->bottom || box->bottom > height
|| box->front >= box->back))
{
if (box->left >= box->right || box->right > width
|| box->top >= box->bottom || box->bottom > height
|| box->front >= box->back)
{
WARN("Invalid box %s specified.\n", debug_box(box));
return;
}
src_rect.right = box->right - box->left;
src_rect.bottom = box->bottom - box->top;
dst_point.x = box->left;
dst_point.y = box->top;
}
else
{
src_rect.right = width;
src_rect.bottom = height;
dst_point.x = 0;
dst_point.y = 0;
WARN("Invalid box %s specified.\n", debug_box(box));
return;
}
addr.buffer_object = 0;
addr.addr = data;
context = context_acquire(resource->device, NULL);
gl_info = context->gl_info;
/* Only load the surface for partial updates. */
if (!dst_point.x && !dst_point.y && src_rect.right == width && src_rect.bottom == height)
if (!box || (!box->left && !box->top && box->right == width && box->bottom == height))
wined3d_texture_prepare_texture(texture, context, FALSE);
else
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
wined3d_surface_upload_data(surface, gl_info, resource->format,
&src_rect, row_pitch, &dst_point, FALSE, &addr);
wined3d_texture_upload_data(texture, sub_resource_idx, context, box, &addr, row_pitch, depth_pitch);
context_release(context);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment