Commit 79a0dece authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Use the core version of the gl*Buffer* functions.

parent d45bda30
......@@ -105,8 +105,8 @@ static void delete_gl_buffer(struct wined3d_buffer *This, const struct wined3d_g
{
if(!This->buffer_object) return;
GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object));
checkGLcall("glDeleteBuffersARB");
GL_EXTCALL(glDeleteBuffers(1, &This->buffer_object));
checkGLcall("glDeleteBuffers");
This->buffer_object = 0;
if(This->query)
......@@ -140,7 +140,7 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
* to be verified to check if the rhw and color values are in the correct
* format. */
GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object));
GL_EXTCALL(glGenBuffers(1, &This->buffer_object));
error = gl_info->gl_ops.gl.p_glGetError();
if (!This->buffer_object || error != GL_NO_ERROR)
{
......@@ -150,7 +150,7 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
if (This->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
context_invalidate_state(context, STATE_INDEXBUFFER);
GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
GL_EXTCALL(glBindBuffer(This->buffer_type_hint, This->buffer_object));
error = gl_info->gl_ops.gl.p_glGetError();
if (error != GL_NO_ERROR)
{
......@@ -181,11 +181,11 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
* calling glBufferSubData on updates. Upload the actual data in case
* we're not double buffering, so we can release the heap mem afterwards
*/
GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, This->resource.size, This->resource.heap_memory, gl_usage));
GL_EXTCALL(glBufferData(This->buffer_type_hint, This->resource.size, This->resource.heap_memory, gl_usage));
error = gl_info->gl_ops.gl.p_glGetError();
if (error != GL_NO_ERROR)
{
ERR("glBufferDataARB failed with error %s (%#x)\n", debug_glerror(error), error);
ERR("glBufferData failed with error %s (%#x)\n", debug_glerror(error), error);
goto fail;
}
......@@ -500,8 +500,8 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *con
if (This->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
context_invalidate_state(context, STATE_INDEXBUFFER);
GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
GL_EXTCALL(glGetBufferSubDataARB(This->buffer_type_hint, 0, This->resource.size, This->resource.heap_memory));
GL_EXTCALL(glBindBuffer(This->buffer_type_hint, This->buffer_object));
GL_EXTCALL(glGetBufferSubData(This->buffer_type_hint, 0, This->resource.size, This->resource.heap_memory));
This->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
return This->resource.heap_memory;
......@@ -589,8 +589,8 @@ static void buffer_sync_apple(struct wined3d_buffer *This, DWORD flags, const st
if (flags & WINED3D_MAP_DISCARD)
{
GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, This->resource.size, NULL, This->buffer_object_usage));
checkGLcall("glBufferDataARB\n");
GL_EXTCALL(glBufferData(This->buffer_type_hint, This->resource.size, NULL, This->buffer_object_usage));
checkGLcall("glBufferData");
return;
}
......@@ -654,8 +654,8 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
/* This potentially invalidates the element array buffer binding, but the
* caller always takes care of this. */
GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(This->buffer_type_hint, This->buffer_object));
checkGLcall("glBindBuffer");
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
GLbitfield mapflags;
......@@ -679,8 +679,8 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
syncflags |= WINED3D_MAP_NOOVERWRITE;
buffer_sync_apple(This, syncflags, gl_info);
}
map = GL_EXTCALL(glMapBufferARB(This->buffer_type_hint, GL_WRITE_ONLY_ARB));
checkGLcall("glMapBufferARB");
map = GL_EXTCALL(glMapBuffer(This->buffer_type_hint, GL_WRITE_ONLY));
checkGLcall("glMapBuffer");
}
if (!map)
{
......@@ -707,8 +707,8 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
checkGLcall("glFlushMappedBufferRangeAPPLE");
}
}
GL_EXTCALL(glUnmapBufferARB(This->buffer_type_hint));
checkGLcall("glUnmapBufferARB");
GL_EXTCALL(glUnmapBuffer(This->buffer_type_hint));
checkGLcall("glUnmapBuffer");
}
void buffer_mark_used(struct wined3d_buffer *buffer)
......@@ -913,10 +913,10 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
}
}
GL_EXTCALL(glBindBufferARB(buffer->buffer_type_hint, buffer->buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBufferSubDataARB(buffer->buffer_type_hint, start, len, data + start));
checkGLcall("glBufferSubDataARB");
GL_EXTCALL(glBindBuffer(buffer->buffer_type_hint, buffer->buffer_object));
checkGLcall("glBindBuffer");
GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint, start, len, data + start));
checkGLcall("glBufferSubData");
}
HeapFree(GetProcessHeap(), 0, data);
......@@ -979,7 +979,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
context_invalidate_state(context, STATE_INDEXBUFFER);
GL_EXTCALL(glBindBufferARB(buffer->buffer_type_hint, buffer->buffer_object));
GL_EXTCALL(glBindBuffer(buffer->buffer_type_hint, buffer->buffer_object));
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
......@@ -992,17 +992,17 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
{
if (buffer->flags & WINED3D_BUFFER_APPLESYNC)
buffer_sync_apple(buffer, flags, gl_info);
buffer->map_ptr = GL_EXTCALL(glMapBufferARB(buffer->buffer_type_hint,
GL_READ_WRITE_ARB));
checkGLcall("glMapBufferARB");
buffer->map_ptr = GL_EXTCALL(glMapBuffer(buffer->buffer_type_hint,
GL_READ_WRITE));
checkGLcall("glMapBuffer");
}
if (((DWORD_PTR)buffer->map_ptr) & (RESOURCE_ALIGNMENT - 1))
{
WARN("Pointer %p is not %u byte aligned.\n", buffer->map_ptr, RESOURCE_ALIGNMENT);
GL_EXTCALL(glUnmapBufferARB(buffer->buffer_type_hint));
checkGLcall("glUnmapBufferARB");
GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint));
checkGLcall("glUnmapBuffer");
buffer->map_ptr = NULL;
if (buffer->resource.usage & WINED3DUSAGE_DYNAMIC)
......@@ -1078,7 +1078,7 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
context_invalidate_state(context, STATE_INDEXBUFFER);
GL_EXTCALL(glBindBufferARB(buffer->buffer_type_hint, buffer->buffer_object));
GL_EXTCALL(glBindBuffer(buffer->buffer_type_hint, buffer->buffer_object));
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
......@@ -1099,7 +1099,7 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
}
}
GL_EXTCALL(glUnmapBufferARB(buffer->buffer_type_hint));
GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint));
if (wined3d_settings.strict_draw_ordering)
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
context_release(context);
......
......@@ -3019,7 +3019,7 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
e->data.addr += (ULONG_PTR)buffer_get_sysmem(buffer, context);
if (buffer->buffer_object)
{
GL_EXTCALL(glDeleteBuffersARB(1, &buffer->buffer_object));
GL_EXTCALL(glDeleteBuffers(1, &buffer->buffer_object));
buffer->buffer_object = 0;
}
if (e->data.addr)
......
......@@ -570,15 +570,15 @@ static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
checkGLcall("Specifying the PBO test texture");
GL_EXTCALL(glGenBuffersARB(1, &pbo));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
GL_EXTCALL(glGenBuffers(1, &pbo));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
checkGLcall("Specifying the PBO test pbo");
gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
checkGLcall("Loading the PBO test texture");
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
......@@ -587,7 +587,7 @@ static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
checkGLcall("Reading back the PBO test texture");
gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
GL_EXTCALL(glDeleteBuffers(1, &pbo));
checkGLcall("PBO test cleanup");
if (memcmp(check, pattern, sizeof(check)))
......@@ -2876,10 +2876,18 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
/* Newer core functions */
USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
#undef USE_GL_FUNC
#ifndef USE_WIN32_OPENGL
......@@ -2896,10 +2904,18 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
} while (0)
MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
#undef MAP_GL_FUNCTION
}
......
......@@ -3366,8 +3366,8 @@ static void load_tex_coords(const struct wined3d_context *context, const struct
if (*curVBO != e->data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, e->data.buffer_object));
checkGLcall("glBindBuffer");
*curVBO = e->data.buffer_object;
}
......@@ -4100,8 +4100,8 @@ static void load_numbered_arrays(struct wined3d_context *context,
{
if (curVBO != stream_info->elements[i].data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, stream_info->elements[i].data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, stream_info->elements[i].data.buffer_object));
checkGLcall("glBindBuffer");
curVBO = stream_info->elements[i].data.buffer_object;
}
/* Use the VBO to find out if a vertex buffer exists, not the vb
......@@ -4271,8 +4271,8 @@ static void load_vertex_data(struct wined3d_context *context,
if (curVBO != e->data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, e->data.buffer_object));
checkGLcall("glBindBuffer");
curVBO = e->data.buffer_object;
}
......@@ -4327,8 +4327,8 @@ static void load_vertex_data(struct wined3d_context *context,
if (curVBO != e->data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, e->data.buffer_object));
checkGLcall("glBindBuffer");
curVBO = e->data.buffer_object;
}
......@@ -4349,8 +4349,8 @@ static void load_vertex_data(struct wined3d_context *context,
if (curVBO != e->data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, e->data.buffer_object));
checkGLcall("glBindBuffer");
curVBO = e->data.buffer_object;
}
......@@ -4376,8 +4376,8 @@ static void load_vertex_data(struct wined3d_context *context,
if (curVBO != e->data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, e->data.buffer_object));
checkGLcall("glBindBuffer");
curVBO = e->data.buffer_object;
}
......@@ -4411,8 +4411,8 @@ static void load_vertex_data(struct wined3d_context *context,
if (curVBO != e->data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, e->data.buffer_object));
checkGLcall("glBindBuffer");
curVBO = e->data.buffer_object;
}
......@@ -4850,12 +4850,12 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
if (!state->index_buffer || !stream_info->all_vbo)
{
GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0));
GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
else
{
struct wined3d_buffer *ib = state->index_buffer;
GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib->buffer_object));
GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib->buffer_object));
}
}
......
......@@ -59,7 +59,7 @@ static void surface_cleanup(struct wined3d_surface *surface)
if (surface->pbo)
{
TRACE("Deleting PBO %u.\n", surface->pbo);
GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
GL_EXTCALL(glDeleteBuffers(1, &surface->pbo));
}
if (surface->rb_multisample)
......@@ -522,22 +522,22 @@ static void surface_prepare_buffer(struct wined3d_surface *surface)
context = context_acquire(surface->resource.device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glGenBuffersARB(1, &surface->pbo));
GL_EXTCALL(glGenBuffers(1, &surface->pbo));
error = gl_info->gl_ops.gl.p_glGetError();
if (!surface->pbo || error != GL_NO_ERROR)
ERR("Failed to create a PBO with error %s (%#x).\n", debug_glerror(error), error);
TRACE("Binding PBO %u.\n", surface->pbo);
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->pbo));
checkGLcall("glBindBuffer");
GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.size + 4,
NULL, GL_STREAM_DRAW_ARB));
checkGLcall("glBufferDataARB");
GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, surface->resource.size + 4,
NULL, GL_STREAM_DRAW));
checkGLcall("glBufferData");
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("glBindBuffer");
context_release(context);
}
......@@ -733,10 +733,10 @@ static void surface_unmap(struct wined3d_surface *surface)
context = context_acquire(device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glUnmapBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->pbo));
GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("glUnmapBuffer");
context_release(context);
break;
......@@ -1152,8 +1152,8 @@ HRESULT CDECL wined3d_surface_get_render_target_data(struct wined3d_surface *sur
/* Context activation is done by the caller. */
static void surface_remove_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
{
GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
checkGLcall("glDeleteBuffersARB(1, &surface->pbo)");
GL_EXTCALL(glDeleteBuffers(1, &surface->pbo));
checkGLcall("glDeleteBuffers(1, &surface->pbo)");
surface->pbo = 0;
surface_invalidate_location(surface, WINED3D_LOCATION_BUFFER);
......@@ -1340,12 +1340,12 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
if (data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data.buffer_object));
checkGLcall("glBindBuffer");
GL_EXTCALL(glGetCompressedTexImageARB(surface->texture_target, surface->texture_level, NULL));
checkGLcall("glGetCompressedTexImageARB");
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
checkGLcall("glBindBuffer");
}
else
{
......@@ -1380,15 +1380,15 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
if (data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data.buffer_object));
checkGLcall("glBindBuffer");
gl_info->gl_ops.gl.p_glGetTexImage(surface->texture_target, surface->texture_level,
gl_format, gl_type, NULL);
checkGLcall("glGetTexImage");
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
checkGLcall("glBindBuffer");
}
else
{
......@@ -1494,8 +1494,8 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
if (data->buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, data->buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data->buffer_object));
checkGLcall("glBindBuffer");
}
if (format->flags & WINED3DFMT_FLAG_COMPRESSED)
......@@ -1561,8 +1561,8 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
if (data->buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("glBindBuffer");
}
if (wined3d_settings.strict_draw_ordering)
......@@ -2665,9 +2665,9 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
context = context_acquire(device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
base_memory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, surface->pbo));
base_memory = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("map PBO");
context_release(context);
......@@ -2839,8 +2839,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
if (data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data.buffer_object));
checkGLcall("glBindBuffer");
}
/* Setup pixel store pack state -- to glReadPixels into the correct place */
......@@ -2868,8 +2868,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
if (data.buffer_object)
{
mem = GL_EXTCALL(glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_WRITE_ARB));
checkGLcall("glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_WRITE_ARB)");
mem = GL_EXTCALL(glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_WRITE));
checkGLcall("glMapBuffer");
}
else
mem = data.addr;
......@@ -2887,14 +2887,14 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
HeapFree(GetProcessHeap(), 0, row);
if (data.buffer_object)
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB));
GL_EXTCALL(glUnmapBuffer(GL_PIXEL_PACK_BUFFER));
}
error:
if (data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
checkGLcall("glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0)");
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
checkGLcall("glBindBuffer");
}
context_release(context);
......@@ -4004,9 +4004,9 @@ static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD
{
context = context_acquire(device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, dst.buffer_object));
GL_EXTCALL(glBufferSubDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0, size, src.addr));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, dst.buffer_object));
GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, size, src.addr));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("Upload PBO");
context_release(context);
return;
......@@ -4015,9 +4015,9 @@ static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD
{
context = context_acquire(device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, src.buffer_object));
GL_EXTCALL(glGetBufferSubDataARB(GL_PIXEL_PACK_BUFFER_ARB, 0, size, dst.addr));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, src.buffer_object));
GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER, 0, size, dst.addr));
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
checkGLcall("Download PBO");
context_release(context);
return;
......
......@@ -105,8 +105,8 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
if (data->buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, data->buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data->buffer_object));
checkGLcall("glBindBuffer");
}
GL_EXTCALL(glTexSubImage3DEXT(GL_TEXTURE_3D, volume->texture_level, 0, 0, 0,
......@@ -116,8 +116,8 @@ void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wine
if (data->buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("glBindBuffer");
}
HeapFree(GetProcessHeap(), 0, converted_mem);
......@@ -153,8 +153,8 @@ static void wined3d_volume_download_data(struct wined3d_volume *volume,
if (data->buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, data->buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object));
checkGLcall("glBindBuffer");
}
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, volume->texture_level,
......@@ -163,8 +163,8 @@ static void wined3d_volume_download_data(struct wined3d_volume *volume,
if (data->buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
checkGLcall("glBindBuffer");
}
}
......@@ -383,10 +383,10 @@ static void wined3d_volume_prepare_pbo(struct wined3d_volume *volume, struct win
if (volume->pbo)
return;
GL_EXTCALL(glGenBuffersARB(1, &volume->pbo));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->resource.size, NULL, GL_STREAM_DRAW_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
GL_EXTCALL(glGenBuffers(1, &volume->pbo));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, volume->resource.size, NULL, GL_STREAM_DRAW));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("Create PBO");
TRACE("Created PBO %u for volume %p.\n", volume->pbo, volume);
......@@ -398,8 +398,8 @@ static void wined3d_volume_free_pbo(struct wined3d_volume *volume)
const struct wined3d_gl_info *gl_info = context->gl_info;
TRACE("Deleting PBO %u belonging to volume %p.\n", volume->pbo, volume);
GL_EXTCALL(glDeleteBuffersARB(1, &volume->pbo));
checkGLcall("glDeleteBuffersARB");
GL_EXTCALL(glDeleteBuffers(1, &volume->pbo));
checkGLcall("glDeleteBuffers");
volume->pbo = 0;
context_release(context);
}
......@@ -587,22 +587,22 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
else
wined3d_volume_load_location(volume, context, WINED3D_LOCATION_BUFFER);
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER,
0, volume->resource.size, mapflags));
}
else
{
GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
base_memory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
base_memory = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, access));
}
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("Map PBO");
context_release(context);
......@@ -704,9 +704,9 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
struct wined3d_context *context = context_acquire(device, NULL);
const struct wined3d_gl_info *gl_info = context->gl_info;
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, volume->pbo));
GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("Unmap PBO");
context_release(context);
......
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