Commit 79dc3461 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Introduce a separate function for swapchain creation.

parent 9e0d03e6
......@@ -186,8 +186,8 @@ struct d3d8_swapchain
IDirect3DDevice8 *parent_device;
};
HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
struct wined3d_swapchain_desc *desc) DECLSPEC_HIDDEN;
HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
struct d3d8_surface
{
......
......@@ -511,13 +511,6 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
TRACE("iface %p, present_parameters %p, swapchain %p.\n",
iface, present_parameters, swapchain);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate swapchain memory.\n");
return E_OUTOFMEMORY;
}
desc.backbuffer_width = present_parameters->BackBufferWidth;
desc.backbuffer_height = present_parameters->BackBufferHeight;
desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
......@@ -534,7 +527,8 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
desc.auto_restore_display_mode = TRUE;
hr = swapchain_init(object, device, &desc);
if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
*swapchain = &object->IDirect3DSwapChain8_iface;
present_parameters->BackBufferWidth = desc.backbuffer_width;
present_parameters->BackBufferHeight = desc.backbuffer_height;
......@@ -550,16 +544,6 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
if (FAILED(hr))
{
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created swapchain %p.\n", object);
*swapchain = &object->IDirect3DSwapChain8_iface;
return D3D_OK;
}
......@@ -605,7 +589,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
swapchain_desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
swapchain_desc.multisample_type = present_parameters->MultiSampleType;
swapchain_desc.multisample_quality = 0; /* d3d9 only */
swapchain_desc.swap_effect = present_parameters->SwapEffect;
......@@ -2982,54 +2966,21 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
{
struct d3d8_device *device = device_from_device_parent(device_parent);
D3DPRESENT_PARAMETERS local_parameters;
IDirect3DSwapChain8 *d3d_swapchain;
struct d3d8_swapchain *d3d_swapchain;
HRESULT hr;
TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
/* Copy the presentation parameters */
local_parameters.BackBufferWidth = desc->backbuffer_width;
local_parameters.BackBufferHeight = desc->backbuffer_height;
local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
local_parameters.BackBufferCount = desc->backbuffer_count;
local_parameters.MultiSampleType = desc->multisample_type;
local_parameters.SwapEffect = desc->swap_effect;
local_parameters.hDeviceWindow = desc->device_window;
local_parameters.Windowed = desc->windowed;
local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
local_parameters.Flags = desc->flags;
local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
local_parameters.FullScreen_PresentationInterval = desc->swap_interval;
hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
&local_parameters, &d3d_swapchain);
if (FAILED(hr))
if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
{
WARN("Failed to create swapchain, hr %#x.\n", hr);
*swapchain = NULL;
return hr;
}
*swapchain = ((struct d3d8_swapchain *)d3d_swapchain)->wined3d_swapchain;
*swapchain = d3d_swapchain->wined3d_swapchain;
wined3d_swapchain_incref(*swapchain);
IDirect3DSwapChain8_Release(d3d_swapchain);
/* Copy back the presentation parameters */
desc->backbuffer_width = local_parameters.BackBufferWidth;
desc->backbuffer_height = local_parameters.BackBufferHeight;
desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
desc->backbuffer_count = local_parameters.BackBufferCount;
desc->multisample_type = local_parameters.MultiSampleType;
desc->swap_effect = local_parameters.SwapEffect;
desc->device_window = local_parameters.hDeviceWindow;
desc->windowed = local_parameters.Windowed;
desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
desc->flags = local_parameters.Flags;
desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
desc->swap_interval = local_parameters.FullScreen_PresentationInterval;
IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
return hr;
}
......@@ -3121,7 +3072,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
swapchain_desc.backbuffer_width = parameters->BackBufferWidth;
swapchain_desc.backbuffer_height = parameters->BackBufferHeight;
swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
swapchain_desc.backbuffer_count = parameters->BackBufferCount;
swapchain_desc.backbuffer_count = max(1, parameters->BackBufferCount);
swapchain_desc.multisample_type = parameters->MultiSampleType;
swapchain_desc.multisample_quality = 0; /* d3d9 only */
swapchain_desc.swap_effect = parameters->SwapEffect;
......
......@@ -149,7 +149,7 @@ static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
d3d8_swapchain_wined3d_object_released,
};
HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
struct wined3d_swapchain_desc *desc)
{
HRESULT hr;
......@@ -174,3 +174,28 @@ HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *dev
return D3D_OK;
}
HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
struct d3d8_swapchain **swapchain)
{
struct d3d8_swapchain *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
{
ERR("Failed to allocate swapchain memory.\n");
return E_OUTOFMEMORY;
}
if (FAILED(hr = swapchain_init(object, device, desc)))
{
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created swapchain %p.\n", object);
*swapchain = object;
return D3D_OK;
}
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