Commit 7dc45bd8 authored by Alex Henrie's avatar Alex Henrie Committed by Alexandre Julliard

gameux: Use CRT allocation functions.

parent 9d6a3845
......@@ -66,8 +66,8 @@ static void GAMEUX_initGameData(struct GAMEUX_GAME_DATA *GameData)
*/
static void GAMEUX_uninitGameData(struct GAMEUX_GAME_DATA *GameData)
{
HeapFree(GetProcessHeap(), 0, GameData->sGDFBinaryPath);
HeapFree(GetProcessHeap(), 0, GameData->sGameInstallDirectory);
free(GameData->sGDFBinaryPath);
free(GameData->sGameInstallDirectory);
SysFreeString(GameData->bstrName);
SysFreeString(GameData->bstrDescription);
}
......@@ -109,7 +109,7 @@ HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
if(SUCCEEDED(hr))
{
pTokenUser = HeapAlloc(GetProcessHeap(), 0, dwLength);
pTokenUser = malloc(dwLength);
if(!pTokenUser)
hr = E_OUTOFMEMORY;
}
......@@ -128,7 +128,7 @@ HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
LocalFree(lpSID);
}
HeapFree(GetProcessHeap(), 0, pTokenUser);
free(pTokenUser);
CloseHandle(hToken);
}
}
......@@ -153,14 +153,11 @@ HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
if(SUCCEEDED(hr))
{
*lpRegistryPath = HeapAlloc(GetProcessHeap(), 0, (lstrlenW(sRegistryPath)+1)*sizeof(WCHAR));
*lpRegistryPath = wcsdup(sRegistryPath);
if(!*lpRegistryPath)
hr = E_OUTOFMEMORY;
}
if(SUCCEEDED(hr))
lstrcpyW(*lpRegistryPath, sRegistryPath);
TRACE("result: 0x%lx, path: %s\n", hr, debugstr_w(*lpRegistryPath));
return hr;
}
......@@ -246,7 +243,7 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData)
}
}
HeapFree(GetProcessHeap(), 0, lpRegistryKey);
free(lpRegistryKey);
TRACE("returning 0x%lx\n", hr);
return hr;
}
......@@ -464,7 +461,7 @@ static HRESULT GAMEUX_RemoveRegistryRecord(GUID* pInstanceID)
if(SUCCEEDED(hr))
hr = HRESULT_FROM_WIN32(RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, KEY_WOW64_64KEY, 0));
HeapFree(GetProcessHeap(), 0, lpRegistryPath);
free(lpRegistryPath);
/* if not, check current user */
if(FAILED(hr))
......@@ -473,7 +470,7 @@ static HRESULT GAMEUX_RemoveRegistryRecord(GUID* pInstanceID)
if(SUCCEEDED(hr))
hr = HRESULT_FROM_WIN32(RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, KEY_WOW64_64KEY, 0));
HeapFree(GetProcessHeap(), 0, lpRegistryPath);
free(lpRegistryPath);
}
return hr;
......@@ -506,10 +503,8 @@ static HRESULT GAMEUX_RegisterGame(LPCWSTR sGDFBinaryPath,
TRACE("(%s, %s, 0x%x, %s)\n", debugstr_w(sGDFBinaryPath), debugstr_w(sGameInstallDirectory), installScope, debugstr_guid(pInstanceID));
GAMEUX_initGameData(&GameData);
GameData.sGDFBinaryPath = HeapAlloc(GetProcessHeap(), 0, (lstrlenW(sGDFBinaryPath)+1)*sizeof(WCHAR));
lstrcpyW(GameData.sGDFBinaryPath, sGDFBinaryPath);
GameData.sGameInstallDirectory = HeapAlloc(GetProcessHeap(), 0, (lstrlenW(sGameInstallDirectory)+1)*sizeof(WCHAR));
lstrcpyW(GameData.sGameInstallDirectory, sGameInstallDirectory);
GameData.sGDFBinaryPath = wcsdup(sGDFBinaryPath);
GameData.sGameInstallDirectory = wcsdup(sGameInstallDirectory);
GameData.installScope = installScope;
/* generate GUID if it was not provided by user */
......@@ -562,7 +557,7 @@ done:
* InstanceID [I] game instance identifier
* lpRegistryPath [O] place to store address of registry path to
* the game. It is filled only if key exists.
* It must be freed by HeapFree(GetProcessHeap(), 0, ...)
* It must be freed by free(...)
*
* Returns:
* S_OK key was found properly
......@@ -590,7 +585,7 @@ static HRESULT GAMEUX_IsGameKeyExist(GAME_INSTALL_SCOPE installScope,
else
{
/* if the key does not exist or another error occurred, do not return the path */
HeapFree(GetProcessHeap(), 0, *lpRegistryPath);
free(*lpRegistryPath);
*lpRegistryPath = NULL;
}
......@@ -616,7 +611,7 @@ static HRESULT GAMEUX_LoadRegistryString(HKEY hRootKey,
if(SUCCEEDED(hr))
{
*lpValue = HeapAlloc(GetProcessHeap(), 0, dwSize);
*lpValue = malloc(dwSize);
if(!*lpValue)
hr = E_OUTOFMEMORY;
}
......@@ -680,11 +675,11 @@ static HRESULT GAMEUX_UpdateGame(LPGUID InstanceID) {
hr = GAMEUX_RegisterGame(lpGDFBinaryPath, lpGameInstallDirectory,
installScope, InstanceID);
HeapFree(GetProcessHeap(), 0, lpGDFBinaryPath);
HeapFree(GetProcessHeap(), 0, lpGameInstallDirectory);
free(lpGDFBinaryPath);
free(lpGameInstallDirectory);
}
HeapFree(GetProcessHeap(), 0, lpRegistryPath);
free(lpRegistryPath);
TRACE("returning 0x%lx\n", hr);
return hr;
}
......@@ -720,7 +715,7 @@ HRESULT GAMEUX_FindGameInstanceId(
if(SUCCEEDED(hr))
{
++dwMaxSubKeyLen; /* for string terminator */
lpName = HeapAlloc(GetProcessHeap(), 0, dwMaxSubKeyLen*sizeof(WCHAR));
lpName = malloc(dwMaxSubKeyLen * sizeof(WCHAR));
if(!lpName) hr = E_OUTOFMEMORY;
}
......@@ -744,16 +739,16 @@ HRESULT GAMEUX_FindGameInstanceId(
hr = CLSIDFromString(lpName, pInstanceId);
found = TRUE;
}
HeapFree(GetProcessHeap(), 0, lpValue);
free(lpValue);
}
}
}
HeapFree(GetProcessHeap(), 0, lpName);
free(lpName);
RegCloseKey(hRootKey);
}
HeapFree(GetProcessHeap(), 0, lpRegistryPath);
free(lpRegistryPath);
if((SUCCEEDED(hr) && !found) || hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND))
hr = S_FALSE;
......@@ -833,7 +828,7 @@ static ULONG WINAPI GameExplorerImpl_Release(IGameExplorer *iface)
if(ref == 0)
{
TRACE("freeing GameExplorer object\n");
HeapFree(GetProcessHeap(), 0, This);
free(This);
}
return ref;
......@@ -1003,7 +998,7 @@ HRESULT GameExplorer_create(
TRACE("(%p, %p)\n", pUnkOuter, ppObj);
pGameExplorer = HeapAlloc(GetProcessHeap(), 0, sizeof(*pGameExplorer));
pGameExplorer = malloc(sizeof(*pGameExplorer));
if(!pGameExplorer)
return E_OUTOFMEMORY;
......
......@@ -382,7 +382,7 @@ static HRESULT GAMEUX_getAppIdFromGDFPath(
}
}
HeapFree(GetProcessHeap(), 0, lpRegistryPath);
free(lpRegistryPath);
TRACE("found app id: %s, return: %#lx\n", debugstr_w(lpApplicationId), hr);
return hr;
......@@ -687,7 +687,7 @@ static ULONG WINAPI GameStatisticsImpl_Release(IGameStatistics *iface)
if ( ref == 0 )
{
TRACE("freeing IGameStatistics\n");
HeapFree( GetProcessHeap(), 0, This );
free( This );
}
return ref;
......@@ -969,7 +969,7 @@ static HRESULT create_IGameStatistics(GameStatisticsImpl** ppStats)
{
TRACE("(%p)\n", ppStats);
*ppStats = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**ppStats));
*ppStats = calloc(1, sizeof(**ppStats));
if(!(*ppStats))
return E_OUTOFMEMORY;
......@@ -1043,7 +1043,7 @@ static ULONG WINAPI GameStatisticsMgrImpl_Release(IGameStatisticsMgr *iface)
if ( ref == 0 )
{
TRACE("freeing GameStatistics object\n");
HeapFree( GetProcessHeap(), 0, This);
free(This);
}
return ref;
......@@ -1081,7 +1081,7 @@ static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_GetGameStatistics(
*ppiStats = output_iface;
else
{
HeapFree(GetProcessHeap(), 0, statisticsImpl);
free(statisticsImpl);
*ppiStats = NULL;
}
......@@ -1126,7 +1126,7 @@ HRESULT GameStatistics_create(
TRACE("(%p, %p)\n", pUnkOuter, ppObj);
pGameStatistics = HeapAlloc( GetProcessHeap(), 0, sizeof (*pGameStatistics) );
pGameStatistics = malloc(sizeof(*pGameStatistics));
if( !pGameStatistics )
return E_OUTOFMEMORY;
......
......@@ -78,7 +78,7 @@ HRESULT GAMEUX_FindGameInstanceId(
* lpRegistryPath [O] pointer which will receive address to string
* containing expected registry path. Path
* is relative to HKLM registry key. It
* must be freed by calling HeapFree(GetProcessHeap(), 0, ...)
* must be freed by calling free(...)
*
* Name of game's registry key always follows patterns below:
* When game is installed for current user only (installScope is GIS_CURRENT_USER):
......
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