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wine
wine-cw
Commits
7df9eb08
Commit
7df9eb08
authored
Mar 19, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 19, 2014
Browse files
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Plain Diff
d3d9/tests: Use a separate device for multiple_rendertargets_test().
parent
ad45d2c2
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Showing
1 changed file
with
61 additions
and
34 deletions
+61
-34
visual.c
dlls/d3d9/tests/visual.c
+61
-34
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dlls/d3d9/tests/visual.c
View file @
7df9eb08
...
...
@@ -9410,8 +9410,21 @@ static void pointsize_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTransform failed, hr=%08x
\n
"
,
hr
);
}
static
void
multiple_rendertargets_test
(
IDirect3DDevice9
*
device
)
static
void
multiple_rendertargets_test
(
void
)
{
IDirect3DSurface9
*
surf1
,
*
surf2
,
*
backbuf
,
*
readback
;
IDirect3DPixelShader9
*
ps1
,
*
ps2
;
IDirect3DTexture9
*
tex1
,
*
tex2
;
IDirect3DVertexShader9
*
vs
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
DWORD
color
;
HWND
window
;
HRESULT
hr
;
UINT
i
,
j
;
static
const
DWORD
vshader_code
[]
=
{
0xfffe0300
,
/* vs_3_0 */
...
...
@@ -9436,42 +9449,52 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
0x02000001
,
0x800f0801
,
0xa0e40001
,
/* mov oC1, c1 */
0x0000ffff
/* end */
};
HRESULT
hr
;
IDirect3DVertexShader9
*
vs
;
IDirect3DPixelShader9
*
ps1
,
*
ps2
;
IDirect3DTexture9
*
tex1
,
*
tex2
;
IDirect3DSurface9
*
surf1
,
*
surf2
,
*
backbuf
,
*
readback
;
D3DCAPS9
caps
;
DWORD
color
;
UINT
i
,
j
;
float
quad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
-
1
.
0
,
0
.
1
,
-
1
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
0
.
1
,
static
const
float
quad
[]
=
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
};
float
texquad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
0
.
0
,
-
1
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
1
.
0
,
0
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
static
const
float
texquad
[]
=
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
0
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
1
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
1
.
0
,
1
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
};
memset
(
&
caps
,
0
,
sizeof
(
caps
));
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_GetCaps failed, hr=%08x
\n
"
,
hr
);
if
(
caps
.
NumSimultaneousRTs
<
2
)
{
skip
(
"Only 1 simultaneous render target supported, skipping MRT test
\n
"
);
return
;
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
caps
.
NumSimultaneousRTs
<
2
)
{
skip
(
"Only 1 simultaneous render target supported, skipping MRT test.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
if
(
caps
.
PixelShaderVersion
<
D3DPS_VERSION
(
3
,
0
)
||
caps
.
VertexShaderVersion
<
D3DVS_VERSION
(
3
,
0
))
{
skip
(
"No shader model 3 support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffff0000
,
0
.
0
,
0
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffff0000
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateOffscreenPlainSurface
(
device
,
16
,
16
,
...
...
@@ -9568,6 +9591,8 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
3
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
...
...
@@ -9589,9 +9614,6 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
texquad
[
20
],
5
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed, hr=%08x
\n
"
,
hr
);
}
...
...
@@ -9611,6 +9633,11 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release
(
surf2
);
IDirect3DSurface9_Release
(
backbuf
);
IDirect3DSurface9_Release
(
readback
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
struct
formats
{
...
...
@@ -15755,7 +15782,6 @@ START_TEST(visual)
pretransformed_varying_test
(
device_ptr
);
vFace_register_test
(
device_ptr
);
vpos_register_test
(
device_ptr
);
multiple_rendertargets_test
(
device_ptr
);
}
else
{
skip
(
"No ps_3_0 or vs_3_0 support
\n
"
);
}
...
...
@@ -15769,6 +15795,7 @@ START_TEST(visual)
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
multiple_rendertargets_test
();
texop_test
();
texop_range_test
();
alphareplicate_test
();
...
...
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