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wine
wine-cw
Commits
7f14ea01
Commit
7f14ea01
authored
May 12, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
May 13, 2009
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wined3d: Add missing GL locking to state table calls.
parent
59689262
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context.c
dlls/wined3d/context.c
+2
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dlls/wined3d/context.c
View file @
7f14ea01
...
@@ -1670,6 +1670,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
...
@@ -1670,6 +1670,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
IWineD3DDeviceImpl_FindTexUnitMap
(
This
);
IWineD3DDeviceImpl_FindTexUnitMap
(
This
);
ENTER_GL
();
for
(
i
=
0
;
i
<
context
->
numDirtyEntries
;
i
++
)
{
for
(
i
=
0
;
i
<
context
->
numDirtyEntries
;
i
++
)
{
dirtyState
=
context
->
dirtyArray
[
i
];
dirtyState
=
context
->
dirtyArray
[
i
];
idx
=
dirtyState
>>
5
;
idx
=
dirtyState
>>
5
;
...
@@ -1677,6 +1678,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
...
@@ -1677,6 +1678,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
context
->
isStateDirty
[
idx
]
&=
~
(
1
<<
shift
);
context
->
isStateDirty
[
idx
]
&=
~
(
1
<<
shift
);
StateTable
[
dirtyState
].
apply
(
dirtyState
,
This
->
stateBlock
,
context
);
StateTable
[
dirtyState
].
apply
(
dirtyState
,
This
->
stateBlock
,
context
);
}
}
LEAVE_GL
();
context
->
numDirtyEntries
=
0
;
/* This makes the whole list clean */
context
->
numDirtyEntries
=
0
;
/* This makes the whole list clean */
context
->
last_was_blit
=
FALSE
;
context
->
last_was_blit
=
FALSE
;
break
;
break
;
...
...
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