Commit 7f2aee85 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Optimize setting shader constants in wined3d_stateblock_capture().

parent ac142679
......@@ -720,9 +720,9 @@ static void wined3d_state_record_lights(struct wined3d_light_state *dst_state,
void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
const struct wined3d_stateblock *device_state)
{
const unsigned int word_bit_count = sizeof(*stateblock->changed.vs_consts_f) * CHAR_BIT;
const struct wined3d_stateblock_state *state = &device_state->stateblock_state;
unsigned int i, j, idx;
struct wined3d_range range;
unsigned int i, start;
DWORD map;
TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
......@@ -738,74 +738,58 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
stateblock->stateblock_state.vs = state->vs;
}
for (i = 0; i < ARRAY_SIZE(stateblock->changed.vs_consts_f); ++i)
for (start = 0; ; start = range.offset + range.size)
{
map = stateblock->changed.vs_consts_f[i];
while (map)
{
j = wined3d_bit_scan(&map);
idx = i * word_bit_count + j;
if (!wined3d_bitmap_get_range(stateblock->changed.vs_consts_f, WINED3D_MAX_VS_CONSTS_F, start, &range))
break;
TRACE("Setting vs_consts_f[%u] to %s.\n", idx, debug_vec4(&state->vs_consts_f[idx]));
stateblock->stateblock_state.vs_consts_f[idx] = state->vs_consts_f[idx];
}
memcpy(&stateblock->stateblock_state.vs_consts_f[range.offset], &state->vs_consts_f[range.offset],
sizeof(*state->vs_consts_f) * range.size);
}
map = stateblock->changed.vertexShaderConstantsI;
while (map)
for (start = 0; ; start = range.offset + range.size)
{
idx = wined3d_bit_scan(&map);
TRACE("Setting vs_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->vs_consts_i[idx]));
if (!wined3d_bitmap_get_range(&map, WINED3D_MAX_CONSTS_I, start, &range))
break;
stateblock->stateblock_state.vs_consts_i[idx] = state->vs_consts_i[idx];
memcpy(&stateblock->stateblock_state.vs_consts_i[range.offset], &state->vs_consts_i[range.offset],
sizeof(*state->vs_consts_i) * range.size);
}
map = stateblock->changed.vertexShaderConstantsB;
while (map)
for (start = 0; ; start = range.offset + range.size)
{
idx = wined3d_bit_scan(&map);
TRACE("Setting vs_consts_b[%u] to %s.\n",
idx, state->vs_consts_b[idx] ? "TRUE" : "FALSE");
if (!wined3d_bitmap_get_range(&map, WINED3D_MAX_CONSTS_B, start, &range))
break;
stateblock->stateblock_state.vs_consts_b[idx] = state->vs_consts_b[idx];
memcpy(&stateblock->stateblock_state.vs_consts_b[range.offset], &state->vs_consts_b[range.offset],
sizeof(*state->vs_consts_b) * range.size);
}
for (i = 0; i < ARRAY_SIZE(stateblock->changed.ps_consts_f); ++i)
for (start = 0; ; start = range.offset + range.size)
{
map = stateblock->changed.ps_consts_f[i];
while (map)
{
j = wined3d_bit_scan(&map);
idx = i * word_bit_count + j;
if (!wined3d_bitmap_get_range(stateblock->changed.ps_consts_f, WINED3D_MAX_PS_CONSTS_F, start, &range))
break;
TRACE("Setting ps_consts_f[%u] to %s.\n", idx, debug_vec4(&state->ps_consts_f[idx]));
stateblock->stateblock_state.ps_consts_f[idx] = state->ps_consts_f[idx];
}
memcpy(&stateblock->stateblock_state.ps_consts_f[range.offset], &state->ps_consts_f[range.offset],
sizeof(*state->ps_consts_f) * range.size);
}
map = stateblock->changed.pixelShaderConstantsI;
while (map)
for (start = 0; ; start = range.offset + range.size)
{
idx = wined3d_bit_scan(&map);
TRACE("Setting ps_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->ps_consts_i[idx]));
if (!wined3d_bitmap_get_range(&map, WINED3D_MAX_CONSTS_I, start, &range))
break;
stateblock->stateblock_state.ps_consts_i[idx] = state->ps_consts_i[idx];
memcpy(&stateblock->stateblock_state.ps_consts_i[range.offset], &state->ps_consts_i[range.offset],
sizeof(*state->ps_consts_i) * range.size);
}
map = stateblock->changed.pixelShaderConstantsB;
while (map)
for (start = 0; ; start = range.offset + range.size)
{
idx = wined3d_bit_scan(&map);
TRACE("Setting ps_consts_b[%u] to %s.\n",
idx, state->ps_consts_b[idx] ? "TRUE" : "FALSE");
if (!wined3d_bitmap_get_range(&map, WINED3D_MAX_CONSTS_B, start, &range))
break;
stateblock->stateblock_state.ps_consts_b[idx] = state->ps_consts_b[idx];
memcpy(&stateblock->stateblock_state.ps_consts_b[range.offset], &state->ps_consts_b[range.offset],
sizeof(*state->ps_consts_b) * range.size);
}
if (stateblock->changed.transforms)
......
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