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wine
wine-cw
Commits
7fc4279c
Commit
7fc4279c
authored
May 08, 2009
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 27, 2009
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Plain Diff
wined3d: Implement DSX in ARB.
DSY is not that easy because we have to deal with the inverted coordinate system in onscreen(!) rendering - see GLSL dsy.
parent
f9b9f739
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1 changed file
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2 additions
and
1 deletion
+2
-1
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+2
-1
No files found.
dlls/wined3d/arb_program_shader.c
View file @
7fc4279c
...
@@ -1039,6 +1039,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
...
@@ -1039,6 +1039,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
case
WINED3DSIH_SUB
:
instruction
=
"SUB"
;
break
;
case
WINED3DSIH_SUB
:
instruction
=
"SUB"
;
break
;
case
WINED3DSIH_MOVA
:
instruction
=
"ARR"
;
break
;
case
WINED3DSIH_MOVA
:
instruction
=
"ARR"
;
break
;
case
WINED3DSIH_SGN
:
instruction
=
"SSG"
;
break
;
case
WINED3DSIH_SGN
:
instruction
=
"SSG"
;
break
;
case
WINED3DSIH_DSX
:
instruction
=
"DDX"
;
break
;
default:
instruction
=
""
;
default:
instruction
=
""
;
FIXME
(
"Unhandled opcode %#x
\n
"
,
ins
->
handler_idx
);
FIXME
(
"Unhandled opcode %#x
\n
"
,
ins
->
handler_idx
);
break
;
break
;
...
@@ -2354,7 +2355,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
...
@@ -2354,7 +2355,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DP3 */
shader_hw_map2gl
,
/* WINED3DSIH_DP3 */
shader_hw_map2gl
,
/* WINED3DSIH_DP4 */
shader_hw_map2gl
,
/* WINED3DSIH_DP4 */
shader_hw_map2gl
,
/* WINED3DSIH_DST */
shader_hw_map2gl
,
/* WINED3DSIH_DST */
shader_hw_map2gl
,
/* WINED3DSIH_DSX */
NULL
,
/* WINED3DSIH_DSX */
shader_hw_map2gl
,
/* WINED3DSIH_DSY */
NULL
,
/* WINED3DSIH_DSY */
NULL
,
/* WINED3DSIH_ELSE */
NULL
,
/* WINED3DSIH_ELSE */
NULL
,
/* WINED3DSIH_ENDIF */
NULL
,
/* WINED3DSIH_ENDIF */
NULL
,
...
...
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