Commit 80eef003 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Add some state table consistency checking to context_invalidate_state().

parent 192695d1
......@@ -78,6 +78,9 @@ void context_invalidate_state(struct wined3d_context *context, unsigned int stat
unsigned int representative = context->state_table[state_id].representative;
unsigned int index, shift;
if (!representative)
ERR("Invalidating representative 0, state_id %u.\n", state_id);
index = representative / (sizeof(*context->dirty_graphics_states) * CHAR_BIT);
shift = representative & ((sizeof(*context->dirty_graphics_states) * CHAR_BIT) - 1);
context->dirty_graphics_states[index] |= (1u << shift);
......
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