Commit 82282db6 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Properly release the ddraw reference when the last interface is released…

ddraw: Properly release the ddraw reference when the last interface is released in ddraw_surface_release_iface().
parent 95b4207c
......@@ -311,18 +311,20 @@ static HRESULT WINAPI d3d_texture1_QueryInterface(IDirect3DTexture *iface, REFII
return ddraw_surface7_QueryInterface(&surface->IDirectDrawSurface7_iface, riid, object);
}
static void ddraw_surface_add_iface(struct ddraw_surface *This)
static void ddraw_surface_add_iface(struct ddraw_surface *surface)
{
ULONG iface_count = InterlockedIncrement(&This->iface_count);
TRACE("%p increasing iface count to %u.\n", This, iface_count);
ULONG iface_count = InterlockedIncrement(&surface->iface_count);
TRACE("%p increasing iface count to %u.\n", surface, iface_count);
if (iface_count == 1)
{
if (surface->ifaceToRelease)
IUnknown_AddRef(surface->ifaceToRelease);
wined3d_mutex_lock();
if (This->wined3d_surface)
wined3d_surface_incref(This->wined3d_surface);
if (This->wined3d_texture)
wined3d_texture_incref(This->wined3d_texture);
if (surface->wined3d_surface)
wined3d_surface_incref(surface->wined3d_surface);
if (surface->wined3d_texture)
wined3d_texture_incref(surface->wined3d_texture);
wined3d_mutex_unlock();
}
}
......@@ -447,7 +449,6 @@ static ULONG WINAPI d3d_texture1_AddRef(IDirect3DTexture *iface)
static void ddraw_surface_cleanup(struct ddraw_surface *surface)
{
struct ddraw_surface *surf;
IUnknown *ifaceToRelease;
UINT i;
TRACE("surface %p.\n", surface);
......@@ -472,7 +473,6 @@ static void ddraw_surface_cleanup(struct ddraw_surface *surface)
if (surface->device1)
IUnknown_Release(&surface->device1->IUnknown_inner);
ifaceToRelease = surface->ifaceToRelease;
if (surface->iface_count > 1)
{
......@@ -485,10 +485,6 @@ static void ddraw_surface_cleanup(struct ddraw_surface *surface)
if (surface->wined3d_surface)
wined3d_surface_decref(surface->wined3d_surface);
/* Reduce the ddraw refcount */
if (ifaceToRelease)
IUnknown_Release(ifaceToRelease);
}
ULONG ddraw_surface_release_iface(struct ddraw_surface *This)
......@@ -498,6 +494,8 @@ ULONG ddraw_surface_release_iface(struct ddraw_surface *This)
if (iface_count == 0)
{
IUnknown *release_iface = This->ifaceToRelease;
/* Complex attached surfaces are destroyed implicitly when the root is released */
wined3d_mutex_lock();
if(!This->is_complex_root)
......@@ -511,6 +509,9 @@ ULONG ddraw_surface_release_iface(struct ddraw_surface *This)
else
ddraw_surface_cleanup(This);
wined3d_mutex_unlock();
if (release_iface)
IUnknown_Release(release_iface);
}
return iface_count;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment