Commit 82b6c460 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9/tests: Add a volume texture locking test.

parent 2ef7e5fd
...@@ -6454,6 +6454,90 @@ static void test_vidmem_accounting(void) ...@@ -6454,6 +6454,90 @@ static void test_vidmem_accounting(void)
DestroyWindow(window); DestroyWindow(window);
} }
static void test_volume_locking(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
HWND window;
HRESULT hr;
IDirect3DVolumeTexture9 *texture;
unsigned int i;
D3DLOCKED_BOX locked_box;
ULONG refcount;
D3DCAPS9 caps;
static const struct
{
D3DPOOL pool;
DWORD usage;
HRESULT create_hr, lock_hr;
}
tests[] =
{
{ D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL },
{ D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
{ D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK },
{ D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
{ D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK },
{ D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
{ D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK },
{ D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
};
if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
{
skip("Volume textures not supported, skipping test.\n");
goto out;
}
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
{
hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage,
D3DFMT_A8R8G8B8, tests[i].pool, &texture, NULL);
ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
tests[i].pool, tests[i].usage, hr, tests[i].create_hr);
if (FAILED(hr))
continue;
locked_box.pBits = (void *)0xdeadbeef;
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0);
ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
else
{
ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
}
IDirect3DVolumeTexture9_Release(texture);
}
out:
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
START_TEST(device) START_TEST(device)
{ {
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
...@@ -6544,6 +6628,7 @@ START_TEST(device) ...@@ -6544,6 +6628,7 @@ START_TEST(device)
test_rtpatch(); test_rtpatch();
test_npot_textures(); test_npot_textures();
test_vidmem_accounting(); test_vidmem_accounting();
test_volume_locking();
} }
out: out:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment