Commit 859514a6 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Map Vulkan adapter bo's persistently on 64-bit architectures.

parent d777b949
......@@ -844,6 +844,9 @@ static void *wined3d_bo_vk_map(struct wined3d_bo_vk *bo, struct wined3d_context_
void *map_ptr;
VkResult vr;
if (bo->map_ptr)
return bo->map_ptr;
vk_info = context_vk->vk_info;
device_vk = wined3d_device_vk(context_vk->c.device);
......@@ -872,6 +875,9 @@ static void *wined3d_bo_vk_map(struct wined3d_bo_vk *bo, struct wined3d_context_
return NULL;
}
if (sizeof(map_ptr) >= sizeof(uint64_t))
bo->map_ptr = map_ptr;
return map_ptr;
}
......@@ -881,6 +887,9 @@ static void wined3d_bo_vk_unmap(struct wined3d_bo_vk *bo, struct wined3d_context
struct wined3d_device_vk *device_vk;
struct wined3d_bo_slab_vk *slab;
if (bo->map_ptr)
return;
if ((slab = bo->slab))
{
if (--slab->map_count)
......
......@@ -483,6 +483,7 @@ BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDevic
return FALSE;
}
bo->map_ptr = NULL;
bo->buffer_offset = 0;
bo->size = size;
bo->usage = usage;
......@@ -791,6 +792,8 @@ void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk *context_vk,
void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const struct wined3d_bo_vk *bo)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
size_t object_size, idx;
TRACE("context_vk %p, bo %p.\n", context_vk, bo);
......@@ -810,6 +813,8 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const
return;
}
if (bo->map_ptr)
VK_CALL(vkUnmapMemory(device_vk->vk_device, bo->vk_memory));
wined3d_context_vk_destroy_memory(context_vk, bo->vk_memory, bo->command_buffer_id);
}
......
......@@ -1554,6 +1554,7 @@ struct wined3d_bo_vk
struct wined3d_bo_slab_vk *slab;
VkDeviceMemory vk_memory;
void *map_ptr;
VkDeviceSize buffer_offset;
VkDeviceSize memory_offset;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment