Commit 86ba5b60 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Get rid of struct tvertex.

parent 51f5bc90
...@@ -209,12 +209,6 @@ static void cleanup_device(IDirect3DDevice9 *device) ...@@ -209,12 +209,6 @@ static void cleanup_device(IDirect3DDevice9 *device)
} }
} }
struct tvertex
{
float x, y, z, rhw;
DWORD diffuse;
};
struct nvertex struct nvertex
{ {
float x, y, z; float x, y, z;
...@@ -2650,19 +2644,24 @@ static void z_range_test(void) ...@@ -2650,19 +2644,24 @@ static void z_range_test(void)
{{ 1.0f, 0.0f, -1.1f}, 0xff0000ff}, {{ 1.0f, 0.0f, -1.1f}, 0xff0000ff},
{{ 1.0f, 1.0f, -1.1f}, 0xff0000ff}, {{ 1.0f, 1.0f, -1.1f}, 0xff0000ff},
}; };
static const struct tvertex quad3[] = static const struct
{ {
{640.0f, 240.0f, -1.1f, 1.0f, 0xffffff00}, struct vec4 position;
{640.0f, 480.0f, -1.1f, 1.0f, 0xffffff00}, DWORD diffuse;
{ 0.0f, 240.0f, 1.1f, 1.0f, 0xffffff00}, }
{ 0.0f, 480.0f, 1.1f, 1.0f, 0xffffff00}, quad3[] =
}; {
static const struct tvertex quad4[] = {{640.0f, 240.0f, -1.1f, 1.0f}, 0xffffff00},
{{640.0f, 480.0f, -1.1f, 1.0f}, 0xffffff00},
{{ 0.0f, 240.0f, 1.1f, 1.0f}, 0xffffff00},
{{ 0.0f, 480.0f, 1.1f, 1.0f}, 0xffffff00},
},
quad4[] =
{ {
{640.0f, 240.0f, -1.1f, 1.0f, 0xff00ff00}, {{640.0f, 240.0f, -1.1f, 1.0f}, 0xff00ff00},
{640.0f, 480.0f, -1.1f, 1.0f, 0xff00ff00}, {{640.0f, 480.0f, -1.1f, 1.0f}, 0xff00ff00},
{ 0.0f, 240.0f, 1.1f, 1.0f, 0xff00ff00}, {{ 0.0f, 240.0f, 1.1f, 1.0f}, 0xff00ff00},
{ 0.0f, 480.0f, 1.1f, 1.0f, 0xff00ff00}, {{ 0.0f, 480.0f, 1.1f, 1.0f}, 0xff00ff00},
}; };
static const DWORD shader_code[] = static const DWORD shader_code[] =
{ {
...@@ -8078,12 +8077,17 @@ static void fixed_function_decl_test(void) ...@@ -8078,12 +8077,17 @@ static void fixed_function_decl_test(void)
0.0f, 0.0f, 0.1f, 0.0f, 0.0f, 0.1f,
0.0f, 1.0f, 0.1f, 0.0f, 1.0f, 0.1f,
}; };
static const struct tvertex quad_transformed[] = static const struct
{
struct vec4 position;
DWORD diffuse;
}
quad_transformed[] =
{ {
{ 90, 110, 0.1, 2.0, 0x00ffff00}, {{ 90.0f, 110.0f, 0.1f, 2.0f}, 0x00ffff00},
{ 570, 110, 0.1, 2.0, 0x00ffff00}, {{570.0f, 110.0f, 0.1f, 2.0f}, 0x00ffff00},
{ 90, 300, 0.1, 2.0, 0x00ffff00}, {{ 90.0f, 300.0f, 0.1f, 2.0f}, 0x00ffff00},
{ 570, 300, 0.1, 2.0, 0x00ffff00} {{570.0f, 300.0f, 0.1f, 2.0f}, 0x00ffff00},
}; };
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
...@@ -12312,33 +12316,38 @@ static void depth_clamp_test(void) ...@@ -12312,33 +12316,38 @@ static void depth_clamp_test(void)
HWND window; HWND window;
HRESULT hr; HRESULT hr;
static const struct tvertex quad1[] = static const struct
{ {
{ 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f}, struct vec4 position;
{640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f}, DWORD diffuse;
{ 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f}, }
{640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f}, quad1[] =
};
static const struct tvertex quad2[] =
{ {
{ 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814}, {{ 0.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
{640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814}, {{640.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
{ 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814}, {{ 0.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
{640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814}, {{640.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
}; },
static const struct tvertex quad3[] = quad2[] =
{ {
{112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff}, {{ 0.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
{208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff}, {{640.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
{112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff}, {{ 0.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
{208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff}, {{640.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
}; },
static const struct tvertex quad4[] = quad3[] =
{
{{112.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
{{208.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
{{112.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
{{208.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
},
quad4[] =
{ {
{ 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff}, {{ 42.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
{112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff}, {{112.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
{ 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff}, {{ 42.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
{112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff}, {{112.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
}; };
static const struct static const struct
{ {
...@@ -12482,26 +12491,31 @@ done: ...@@ -12482,26 +12491,31 @@ done:
static void depth_bounds_test(void) static void depth_bounds_test(void)
{ {
const struct tvertex quad1[] = static const struct
{ {
{ 0, 0, 0.0f, 1, 0xfff9e814}, struct vec4 position;
{ 640, 0, 0.0f, 1, 0xfff9e814}, DWORD diffuse;
{ 0, 480, 1.0f, 1, 0xfff9e814}, }
{ 640, 480, 1.0f, 1, 0xfff9e814}, quad1[] =
};
const struct tvertex quad2[] =
{ {
{ 0, 0, 0.6f, 1, 0xff002b7f}, {{ 0.0f, 0.0f, 0.0f, 1.0f}, 0xfff9e814},
{ 640, 0, 0.6f, 1, 0xff002b7f}, {{640.0f, 0.0f, 0.0f, 1.0f}, 0xfff9e814},
{ 0, 480, 0.6f, 1, 0xff002b7f}, {{ 0.0f, 480.0f, 1.0f, 1.0f}, 0xfff9e814},
{ 640, 480, 0.6f, 1, 0xff002b7f}, {{640.0f, 480.0f, 1.0f, 1.0f}, 0xfff9e814},
}; },
const struct tvertex quad3[] = quad2[] =
{
{{ 0.0f, 0.0f, 0.6f, 1.0f}, 0xff002b7f},
{{640.0f, 0.0f, 0.6f, 1.0f}, 0xff002b7f},
{{ 0.0f, 480.0f, 0.6f, 1.0f}, 0xff002b7f},
{{640.0f, 480.0f, 0.6f, 1.0f}, 0xff002b7f},
},
quad3[] =
{ {
{ 0, 100, 0.6f, 1, 0xfff91414}, {{ 0.0f, 100.0f, 0.6f, 1.0f}, 0xfff91414},
{ 640, 100, 0.6f, 1, 0xfff91414}, {{640.0f, 100.0f, 0.6f, 1.0f}, 0xfff91414},
{ 0, 160, 0.6f, 1, 0xfff91414}, {{ 0.0f, 160.0f, 0.6f, 1.0f}, 0xfff91414},
{ 640, 160, 0.6f, 1, 0xfff91414}, {{640.0f, 160.0f, 0.6f, 1.0f}, 0xfff91414},
}; };
union { union {
......
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