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wine
wine-cw
Commits
89e7addf
Commit
89e7addf
authored
Sep 01, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 01, 2009
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d3d10: Add the ID3D10EffectShaderVariable interface.
parent
d8f60a04
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d3d10effect.h
include/d3d10effect.h
+43
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include/d3d10effect.h
View file @
89e7addf
...
...
@@ -508,6 +508,49 @@ DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable)
};
#undef INTERFACE
DEFINE_GUID
(
IID_ID3D10EffectShaderVariable
,
0x80849279
,
0xc799
,
0x4797
,
0x8c
,
0x33
,
0x04
,
0x07
,
0xa0
,
0x7d
,
0x9e
,
0x06
);
#define INTERFACE ID3D10EffectShaderVariable
DECLARE_INTERFACE_
(
ID3D10EffectShaderVariable
,
ID3D10EffectVariable
)
{
/* ID3D10EffectVariable methods */
STDMETHOD_
(
BOOL
,
IsValid
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectType
*
,
GetType
)(
THIS
)
PURE
;
STDMETHOD
(
GetDesc
)(
THIS_
D3D10_EFFECT_VARIABLE_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetAnnotationByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetAnnotationByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetMemberByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetMemberByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetMemberBySemantic
)(
THIS_
LPCSTR
semantic
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetElement
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectConstantBuffer
*
,
GetParentConstantBuffer
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectScalarVariable
*
,
AsScalar
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVectorVariable
*
,
AsVector
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectMatrixVariable
*
,
AsMatrix
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectStringVariable
*
,
AsString
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectShaderResourceVariable
*
,
AsShaderResource
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectRenderTargetViewVariable
*
,
AsRenderTargetView
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectDepthStencilViewVariable
*
,
AsDepthStencilView
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectConstantBuffer
*
,
AsConstantBuffer
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectShaderVariable
*
,
AsShader
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectBlendVariable
*
,
AsBlend
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectDepthStencilVariable
*
,
AsDepthStencil
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectRasterizerVariable
*
,
AsRasterizer
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectSamplerVariable
*
,
AsSampler
)(
THIS
)
PURE
;
STDMETHOD
(
SetRawValue
)(
THIS_
void
*
data
,
UINT
offset
,
UINT
count
)
PURE
;
STDMETHOD
(
GetRawValue
)(
THIS_
void
*
data
,
UINT
offset
,
UINT
count
)
PURE
;
/* ID3D10EffectShaderVariable methods */
STDMETHOD
(
GetShaderDesc
)(
THIS_
UINT
index
,
D3D10_EFFECT_SHADER_DESC
*
desc
)
PURE
;
STDMETHOD
(
GetVertexShader
)(
THIS_
UINT
index
,
ID3D10VertexShader
**
shader
)
PURE
;
STDMETHOD
(
GetGeometryShader
)(
THIS_
UINT
index
,
ID3D10GeometryShader
**
shader
)
PURE
;
STDMETHOD
(
GetPixelShader
)(
THIS_
UINT
index
,
ID3D10PixelShader
**
shader
)
PURE
;
STDMETHOD
(
GetInputSignatureElementDesc
)(
THIS_
UINT
shader_index
,
UINT
element_index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
PURE
;
STDMETHOD
(
GetOutputSignatureElementDesc
)(
THIS_
UINT
shader_index
,
UINT
element_index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
PURE
;
};
#undef INTERFACE
DEFINE_GUID
(
IID_ID3D10EffectTechnique
,
0xdb122ce8
,
0xd1c9
,
0x4292
,
0xb2
,
0x37
,
0x24
,
0xed
,
0x3d
,
0xe8
,
0xb1
,
0x75
);
#define INTERFACE ID3D10EffectTechnique
...
...
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