Commit 8c40c413 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3dx9: Do not use d3dx_effect_cleanup() in D3DXCreateEffectEx().

parent 14f8089d
...@@ -6422,15 +6422,6 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev ...@@ -6422,15 +6422,6 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl; effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
effect->ref = 1; effect->ref = 1;
if (pool)
{
effect->pool = unsafe_impl_from_ID3DXEffectPool(pool);
pool->lpVtbl->AddRef(pool);
}
IDirect3DDevice9_AddRef(device);
effect->device = device;
effect->flags = flags; effect->flags = flags;
list_init(&effect->parameter_block_list); list_init(&effect->parameter_block_list);
...@@ -6487,6 +6478,15 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev ...@@ -6487,6 +6478,15 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
TRACE("Tag: %x\n", tag); TRACE("Tag: %x\n", tag);
} }
if (pool)
{
effect->pool = unsafe_impl_from_ID3DXEffectPool(pool);
pool->lpVtbl->AddRef(pool);
}
IDirect3DDevice9_AddRef(device);
effect->device = device;
if (skip_constants_string) if (skip_constants_string)
{ {
skip_constants_buffer = HeapAlloc(GetProcessHeap(), 0, skip_constants_buffer = HeapAlloc(GetProcessHeap(), 0,
...@@ -6495,7 +6495,8 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev ...@@ -6495,7 +6495,8 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
{ {
if (bytecode) if (bytecode)
ID3D10Blob_Release(bytecode); ID3D10Blob_Release(bytecode);
return E_OUTOFMEMORY; hr = E_OUTOFMEMORY;
goto fail;
} }
strcpy(skip_constants_buffer, skip_constants_string); strcpy(skip_constants_buffer, skip_constants_string);
...@@ -6504,7 +6505,8 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev ...@@ -6504,7 +6505,8 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
HeapFree(GetProcessHeap(), 0, skip_constants_buffer); HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
if (bytecode) if (bytecode)
ID3D10Blob_Release(bytecode); ID3D10Blob_Release(bytecode);
return E_OUTOFMEMORY; hr = E_OUTOFMEMORY;
goto fail;
} }
} }
read_dword(&ptr, &offset); read_dword(&ptr, &offset);
...@@ -6518,7 +6520,7 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev ...@@ -6518,7 +6520,7 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
FIXME("Failed to parse effect.\n"); FIXME("Failed to parse effect.\n");
HeapFree(GetProcessHeap(), 0, skip_constants_buffer); HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
HeapFree(GetProcessHeap(), 0, skip_constants); HeapFree(GetProcessHeap(), 0, skip_constants);
return hr; goto fail;
} }
for (i = 0; i < skip_constants_count; ++i) for (i = 0; i < skip_constants_count; ++i)
...@@ -6535,7 +6537,8 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev ...@@ -6535,7 +6537,8 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
debugstr_a(skip_constants[i]), j); debugstr_a(skip_constants[i]), j);
HeapFree(GetProcessHeap(), 0, skip_constants_buffer); HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
HeapFree(GetProcessHeap(), 0, skip_constants); HeapFree(GetProcessHeap(), 0, skip_constants);
return D3DERR_INVALIDCALL; hr = D3DERR_INVALIDCALL;
goto fail;
} }
} }
} }
...@@ -6557,6 +6560,33 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev ...@@ -6557,6 +6560,33 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
} }
return D3D_OK; return D3D_OK;
fail:
if (effect->techniques)
{
for (i = 0; i < effect->technique_count; ++i)
free_technique(&effect->techniques[i]);
heap_free(effect->techniques);
}
if (effect->parameters)
{
for (i = 0; i < effect->parameter_count; ++i)
free_top_level_parameter(&effect->parameters[i]);
heap_free(effect->parameters);
}
if (effect->objects)
{
for (i = 0; i < effect->object_count; ++i)
free_object(&effect->objects[i]);
heap_free(effect->objects);
}
IDirect3DDevice9_Release(effect->device);
if (pool)
pool->lpVtbl->Release(pool);
return hr;
} }
HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
...@@ -6593,7 +6623,6 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s ...@@ -6593,7 +6623,6 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
if (FAILED(hr)) if (FAILED(hr))
{ {
WARN("Failed to create effect object, hr %#x.\n", hr); WARN("Failed to create effect object, hr %#x.\n", hr);
d3dx_effect_cleanup(object);
return hr; return hr;
} }
......
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