Commit 8d48454a authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Clean up SM1 frontend.

parent 3ab205ef
......@@ -202,8 +202,8 @@ enum wined3d_sm1_opcode
struct wined3d_sm1_opcode_info
{
enum wined3d_sm1_opcode opcode;
UINT dst_count;
UINT param_count;
unsigned int dst_count;
unsigned int param_count;
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
DWORD min_version;
DWORD max_version;
......@@ -398,9 +398,10 @@ static const enum wined3d_shader_resource_type resource_type_table[] =
/* Read a parameter opcode from the input stream,
* and possibly a relative addressing token.
* Return the number of tokens read */
static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr, DWORD *token, DWORD *addr_token)
static unsigned int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr,
DWORD *token, DWORD *addr_token)
{
UINT count = 1;
unsigned int count = 1;
*token = *ptr;
......@@ -427,15 +428,15 @@ static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *pt
return count;
}
static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_data *priv, DWORD code)
static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_data *priv, DWORD token)
{
DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor);
const struct wined3d_sm1_opcode_info *opcode_table = priv->opcode_table;
DWORD i = 0;
unsigned int i = 0;
while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE)
{
if ((code & WINED3D_SM1_OPCODE_MASK) == opcode_table[i].opcode
if ((token & WINED3D_SM1_OPCODE_MASK) == opcode_table[i].opcode
&& shader_version >= opcode_table[i].min_version
&& (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
{
......@@ -444,19 +445,20 @@ static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wine
++i;
}
FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
code, code, code & WINED3D_SM1_OPCODE_MASK, shader_version);
FIXME("Unsupported opcode %#x, token 0x%08x, shader version %#x.\n",
token & WINED3D_SM1_OPCODE_MASK, token, shader_version);
return NULL;
}
/* Return the number of parameters to skip for an opcode */
static int shader_skip_opcode(const struct wined3d_sm1_data *priv,
static unsigned int shader_skip_opcode(const struct wined3d_sm1_data *priv,
const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token)
{
unsigned int length;
/* Shaders >= 2.0 may contain address tokens, but fortunately they
* have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
DWORD length = (opcode_token & WINED3D_SM1_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT;
length = (opcode_token & WINED3D_SM1_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT;
return (priv->shader_version.major >= 2) ? length : opcode_info->param_count;
}
......@@ -495,10 +497,9 @@ static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_
* Note: This function assumes source or destination token format.
* It will not work with specially-formatted tokens like DEF or DCL,
* but hopefully those would be recognized */
static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const DWORD *ptr)
static unsigned int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const DWORD *ptr)
{
int tokens_read = 0;
int i = 0;
unsigned int tokens_read = 0, i = 0;
/* TODO: Think of a good name for 0x80000000 and replace it with a constant */
while (*ptr & 0x80000000)
......@@ -509,9 +510,10 @@ static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const D
tokens_read += shader_get_param(priv, ptr, &token, &addr_token);
ptr += tokens_read;
FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x.\n", token, addr_token);
if (token & WINED3D_SM1_ADDRESS_MODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
if (token & WINED3D_SM1_ADDRESS_MODE_RELATIVE)
shader_parse_src_param(addr_token, NULL, &rel_addr);
if (!i)
{
......@@ -525,7 +527,6 @@ static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const D
shader_parse_src_param(token, token & WINED3D_SM1_ADDRESS_MODE_RELATIVE ? &rel_addr : NULL, &src);
}
FIXME("\n");
++i;
}
return tokens_read;
......@@ -544,14 +545,11 @@ static void *shader_sm1_init(const DWORD *byte_code, const struct wined3d_shader
return NULL;
}
priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
if (!priv)
if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
return NULL;
if (output_signature->element_count)
{
FIXME("SM 1-3 shader shouldn't have output signatures.\n");
}
switch (*byte_code >> 16)
{
......@@ -566,7 +564,7 @@ static void *shader_sm1_init(const DWORD *byte_code, const struct wined3d_shader
break;
default:
FIXME("Unrecognized shader type %#x\n", *byte_code >> 16);
FIXME("Unrecognized shader type %#x.\n", *byte_code >> 16);
HeapFree(GetProcessHeap(), 0, priv);
return NULL;
}
......@@ -585,7 +583,7 @@ static void shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d
DWORD version_token;
version_token = *(*ptr)++;
TRACE("version: 0x%08x\n", version_token);
TRACE("Version: 0x%08x.\n", version_token);
priv->shader_version.major = WINED3D_SM1_VERSION_MAJOR(version_token);
priv->shader_version.minor = WINED3D_SM1_VERSION_MINOR(version_token);
......@@ -651,7 +649,7 @@ static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_se
static void shader_sm1_read_immconst(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
enum wined3d_immconst_type type, enum wined3d_data_type data_type)
{
UINT count = type == WINED3D_IMMCONST_VEC4 ? 4 : 1;
unsigned int count = type == WINED3D_IMMCONST_VEC4 ? 4 : 1;
src_param->reg.type = WINED3DSPR_IMMCONST;
src_param->reg.data_type = data_type;
src_param->reg.idx[0].offset = ~0U;
......@@ -762,15 +760,15 @@ static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wi
shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
shader_sm1_read_immconst(&p, &priv->src_param[0], WINED3D_IMMCONST_VEC4, WINED3D_DATA_FLOAT);
}
else if (ins->handler_idx == WINED3DSIH_DEFI)
else if (ins->handler_idx == WINED3DSIH_DEFB)
{
shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
shader_sm1_read_immconst(&p, &priv->src_param[0], WINED3D_IMMCONST_VEC4, WINED3D_DATA_INT);
shader_sm1_read_immconst(&p, &priv->src_param[0], WINED3D_IMMCONST_SCALAR, WINED3D_DATA_UINT);
}
else if (ins->handler_idx == WINED3DSIH_DEFB)
else if (ins->handler_idx == WINED3DSIH_DEFI)
{
shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
shader_sm1_read_immconst(&p, &priv->src_param[0], WINED3D_IMMCONST_SCALAR, WINED3D_DATA_UINT);
shader_sm1_read_immconst(&p, &priv->src_param[0], WINED3D_IMMCONST_VEC4, WINED3D_DATA_INT);
}
else
{
......@@ -784,9 +782,7 @@ static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wi
/* Other source tokens */
for (i = 0; i < ins->src_count; ++i)
{
shader_sm1_read_src_param(priv, &p, &priv->src_param[i], &priv->src_rel_addr[i]);
}
}
shader_sm1_validate_instruction(ins);
......
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