wined3d: Set the active texture in sampler_texdim().
This was probably accidentally omitted in 51e64b3f.
In practice, this is guaranteed to work anyway, since due to the state table
construction the equivalent misc handler, i.e. sampler(), is always guaranteed
to be called right before the fragment pipeline handler for each stage. However,
this is a subtle detail and best not to be depended on.
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