Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
8f8076c3
Commit
8f8076c3
authored
Mar 09, 2008
by
Alexander Dorofeyev
Committed by
Alexandre Julliard
Mar 10, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Get rid of spurious err when locking with WINED3DLOCK_DISCARD.
parent
6c63ebef
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
0 deletions
+2
-0
surface.c
dlls/wined3d/surface.c
+2
-0
No files found.
dlls/wined3d/surface.c
View file @
8f8076c3
...
@@ -986,7 +986,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
...
@@ -986,7 +986,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
if
(
Flags
&
WINED3DLOCK_DISCARD
)
{
if
(
Flags
&
WINED3DLOCK_DISCARD
)
{
/* Set SFLAG_INSYSMEM, so we'll never try to download the data from the texture. */
/* Set SFLAG_INSYSMEM, so we'll never try to download the data from the texture. */
TRACE
(
"WINED3DLOCK_DISCARD flag passed, marking local copy as up to date
\n
"
);
TRACE
(
"WINED3DLOCK_DISCARD flag passed, marking local copy as up to date
\n
"
);
surface_prepare_system_memory
(
This
);
/* Makes sure memory is allocated */
This
->
Flags
|=
SFLAG_INSYSMEM
;
This
->
Flags
|=
SFLAG_INSYSMEM
;
goto
lock_end
;
}
}
if
(
This
->
Flags
&
SFLAG_INSYSMEM
)
{
if
(
This
->
Flags
&
SFLAG_INSYSMEM
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment