Commit 91c5f115 authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

d3dx9: Implement simple effect states application.

parent 6a5a4f9b
...@@ -2490,6 +2490,106 @@ static HRESULT d3dx9_base_effect_set_array_range(struct d3dx9_base_effect *base, ...@@ -2490,6 +2490,106 @@ static HRESULT d3dx9_base_effect_set_array_range(struct d3dx9_base_effect *base,
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT d3dx9_get_param_value_ptr(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
struct d3dx_state *state, void **param_value, struct d3dx_parameter **out_param)
{
struct d3dx_parameter *param;
param = state->parameter.referenced_param ? state->parameter.referenced_param : &state->parameter;
switch (state->type)
{
case ST_CONSTANT:
case ST_PARAMETER:
*param_value = param->data;
*out_param = param;
return D3D_OK;
case ST_ARRAY_SELECTOR:
FIXME("Array selector.\n");
break;
case ST_FXLC:
FIXME("FXLC not supported yet.\n");
break;
}
*param_value = NULL;
*out_param = NULL;
return E_NOTIMPL;
}
static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, struct d3dx_state *state)
{
IDirect3DDevice9 *device = effect->device;
struct d3dx_parameter *param;
void *param_value;
HRESULT hr;
TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type);
hr = d3dx9_get_param_value_ptr(effect, pass, state, &param_value, &param);
if (FAILED(hr))
return hr;
switch (state_table[state->operation].class)
{
case SC_RENDERSTATE:
TRACE("%s, operation %u, value %u.\n", state_table[state->operation].name,
state_table[state->operation].op, *(DWORD *)param_value);
return IDirect3DDevice9_SetRenderState(device, state_table[state->operation].op, *(DWORD *)param_value);
case SC_FVF:
TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value);
return IDirect3DDevice9_SetFVF(device, *(DWORD *)param_value);
case SC_TEXTURESTAGE:
TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
return IDirect3DDevice9_SetTextureStageState(device, state->index,
state_table[state->operation].op, *(DWORD *)param_value);
case SC_VERTEXSHADER:
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
hr = IDirect3DDevice9_SetVertexShader(device, *(IDirect3DVertexShader9 **)param_value);
if (FAILED(hr))
ERR("Could not set vertex shader, hr %#x.\n", hr);
FIXME("Not executing preshader and not setting constants.\n");
return hr;
case SC_PIXELSHADER:
TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value);
hr = IDirect3DDevice9_SetPixelShader(device, *(IDirect3DPixelShader9 **)param_value);
if (FAILED(hr))
ERR("Could not set pixel shader, hr %#x.\n", hr);
FIXME("Not executing preshader and not setting constants.\n");
return hr;
case SC_TRANSFORM:
TRACE("%s, state %u.\n", state_table[state->operation].name, state->index);
return IDirect3DDevice9_SetTransform(device, state_table[state->operation].op + state->index,
(D3DMATRIX *)param_value);
case SC_NPATCHMODE:
TRACE("%s, nsegments %f.\n", state_table[state->operation].name, *(float *)param_value);
return IDirect3DDevice9_SetNPatchMode(device, *(float *)param_value);
default:
FIXME("%s not handled.\n", state_table[state->operation].name);
break;
}
return D3D_OK;
}
static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass)
{
unsigned int i;
HRESULT ret;
TRACE("effect %p, pass %p, state_count %u.\n", effect, pass, pass->state_count);
ret = D3D_OK;
for (i = 0; i < pass->state_count; i++)
{
HRESULT hr;
hr = d3dx9_apply_state(effect, pass, &pass->states[i]);
if (FAILED(hr))
{
WARN("Error applying state, hr %#x.\n", hr);
ret = hr;
}
}
return ret;
}
static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface) static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
{ {
return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface); return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
...@@ -3175,18 +3275,15 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW ...@@ -3175,18 +3275,15 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass) static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
{ {
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = This->active_technique; struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p, pass %u\n", This, pass); TRACE("iface %p, pass %u\n", effect, pass);
if (technique && pass < technique->pass_count && !This->active_pass) if (technique && pass < technique->pass_count && !effect->active_pass)
{ {
This->active_pass = &technique->passes[pass]; effect->active_pass = &technique->passes[pass];
return d3dx9_apply_pass_states(effect, effect->active_pass);
FIXME("No states applied, yet!\n");
return D3D_OK;
} }
WARN("Invalid argument supplied.\n"); WARN("Invalid argument supplied.\n");
......
...@@ -2878,11 +2878,11 @@ static void test_effect_states(IDirect3DDevice9 *device) ...@@ -2878,11 +2878,11 @@ static void test_effect_states(IDirect3DDevice9 *device)
ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix does not match.\n"); ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix does not match.\n");
hr = effect->lpVtbl->BeginPass(effect, 0); hr = effect->lpVtbl->BeginPass(effect, 0);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat); hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(!memcmp(mat.m, test_mat_world1.m, sizeof(mat)), "World matrix does not match.\n"); ok(!memcmp(mat.m, test_mat_world1.m, sizeof(mat)), "World matrix does not match.\n");
hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
...@@ -2890,11 +2890,11 @@ static void test_effect_states(IDirect3DDevice9 *device) ...@@ -2890,11 +2890,11 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(value == 2, "Got result %u, expected %u\n", value, 2); ok(value == 2, "Got result %u, expected %u\n", value, 2);
hr = IDirect3DDevice9_GetVertexShader(device, &vshader); hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(vshader != NULL, "Got NULL vshader.\n"); ok(vshader != NULL, "Got NULL vshader.\n");
if (vshader) if (vshader)
{ {
hr = IDirect3DVertexShader9_GetFunction(vshader, NULL, &byte_code_size); hr = IDirect3DVertexShader9_GetFunction(vshader, NULL, &byte_code_size);
...@@ -2928,11 +2928,11 @@ static void test_effect_states(IDirect3DDevice9 *device) ...@@ -2928,11 +2928,11 @@ static void test_effect_states(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(value == 2, "Got result %u, expected %u\n", value, 2); ok(value == 2, "Got result %u, expected %u\n", value, 2);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_ZENABLE, &value); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_ZENABLE, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(value, "Got result %u, expected TRUE.\n", value); ok(value, "Got result %u, expected TRUE.\n", value);
hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MIPFILTER, &value); hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MIPFILTER, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
...@@ -2940,14 +2940,14 @@ static void test_effect_states(IDirect3DDevice9 *device) ...@@ -2940,14 +2940,14 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetTextureStageState(device, 3, D3DTSS_ALPHAOP, &value); hr = IDirect3DDevice9_GetTextureStageState(device, 3, D3DTSS_ALPHAOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(value == 4, "Unexpected texture stage 3 AlphaOp %u.\n", value); ok(value == 4, "Unexpected texture stage 3 AlphaOp %u.\n", value);
hr = effect->lpVtbl->End(effect); hr = effect->lpVtbl->End(effect);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat); hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n"); todo_wine ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n");
hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval); hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
......
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