Commit 922cf81c authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.

parent 5912d0fa
...@@ -29,11 +29,12 @@ import "asyncinfo.idl"; ...@@ -29,11 +29,12 @@ import "asyncinfo.idl";
import "eventtoken.idl"; import "eventtoken.idl";
import "windowscontracts.idl"; import "windowscontracts.idl";
import "windows.foundation.idl"; import "windows.foundation.idl";
import "windows.foundation.numerics.idl";
import "windows.devices.haptics.idl"; import "windows.devices.haptics.idl";
import "windows.gaming.input.forcefeedback.idl";
import "windows.system.idl"; import "windows.system.idl";
import "windows.devices.power.idl"; import "windows.devices.power.idl";
#define DO_NO_IMPORTS #define DO_NO_IMPORTS
#include "windows.gaming.input.forcefeedback.idl"
#include "windows.gaming.input.idl" #include "windows.gaming.input.idl"
#include "windows.gaming.input.custom.idl" #include "windows.gaming.input.custom.idl"
...@@ -20,12 +20,14 @@ ...@@ -20,12 +20,14 @@
#pragma winrt ns_prefix #pragma winrt ns_prefix
#endif #endif
#ifndef DO_NO_IMPORTS
import "inspectable.idl"; import "inspectable.idl";
import "asyncinfo.idl"; import "asyncinfo.idl";
import "eventtoken.idl"; import "eventtoken.idl";
import "windowscontracts.idl"; import "windowscontracts.idl";
import "windows.foundation.idl"; import "windows.foundation.idl";
import "windows.foundation.numerics.idl"; import "windows.foundation.numerics.idl";
#endif
namespace Windows.Gaming.Input.ForceFeedback { namespace Windows.Gaming.Input.ForceFeedback {
typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes; typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;
......
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