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wine
wine-cw
Commits
922cf81c
Commit
922cf81c
authored
Apr 20, 2022
by
Rémi Bernon
Committed by
Alexandre Julliard
May 11, 2022
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Plain Diff
windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.
Signed-off-by:
Rémi Bernon
<
rbernon@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
5912d0fa
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2 changed files
with
4 additions
and
1 deletion
+4
-1
classes.idl
dlls/windows.gaming.input/classes.idl
+2
-1
windows.gaming.input.forcefeedback.idl
include/windows.gaming.input.forcefeedback.idl
+2
-0
No files found.
dlls/windows.gaming.input/classes.idl
View file @
922cf81c
...
@@ -29,11 +29,12 @@ import "asyncinfo.idl";
...
@@ -29,11 +29,12 @@ import "asyncinfo.idl";
import
"eventtoken.idl"
;
import
"eventtoken.idl"
;
import
"windowscontracts.idl"
;
import
"windowscontracts.idl"
;
import
"windows.foundation.idl"
;
import
"windows.foundation.idl"
;
import
"windows.foundation.numerics.idl"
;
import
"windows.devices.haptics.idl"
;
import
"windows.devices.haptics.idl"
;
import
"windows.gaming.input.forcefeedback.idl"
;
import
"windows.system.idl"
;
import
"windows.system.idl"
;
import
"windows.devices.power.idl"
;
import
"windows.devices.power.idl"
;
#
define
DO_NO_IMPORTS
#
define
DO_NO_IMPORTS
#
include
"windows.gaming.input.forcefeedback.idl"
#
include
"windows.gaming.input.idl"
#
include
"windows.gaming.input.idl"
#
include
"windows.gaming.input.custom.idl"
#
include
"windows.gaming.input.custom.idl"
include/windows.gaming.input.forcefeedback.idl
View file @
922cf81c
...
@@ -20,12 +20,14 @@
...
@@ -20,12 +20,14 @@
#
pragma
winrt
ns_prefix
#
pragma
winrt
ns_prefix
#
endif
#
endif
#
ifndef
DO_NO_IMPORTS
import
"inspectable.idl"
;
import
"inspectable.idl"
;
import
"asyncinfo.idl"
;
import
"asyncinfo.idl"
;
import
"eventtoken.idl"
;
import
"eventtoken.idl"
;
import
"windowscontracts.idl"
;
import
"windowscontracts.idl"
;
import
"windows.foundation.idl"
;
import
"windows.foundation.idl"
;
import
"windows.foundation.numerics.idl"
;
import
"windows.foundation.numerics.idl"
;
#
endif
namespace
Windows
.
Gaming.Input.ForceFeedback
{
namespace
Windows
.
Gaming.Input.ForceFeedback
{
typedef
enum
ForceFeedbackEffectAxes
ForceFeedbackEffectAxes
;
typedef
enum
ForceFeedbackEffectAxes
ForceFeedbackEffectAxes
;
...
...
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