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wine
wine-cw
Commits
9a579a43
Commit
9a579a43
authored
May 08, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
May 11, 2009
Browse files
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Plain Diff
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
parent
f893387d
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
134 additions
and
16 deletions
+134
-16
device.c
dlls/d3d10core/device.c
+1
-1
device.c
dlls/d3d8/device.c
+1
-1
pixelshader.c
dlls/d3d9/pixelshader.c
+2
-1
device.c
dlls/wined3d/device.c
+6
-3
pixelshader.c
dlls/wined3d/pixelshader.c
+4
-3
shader_sm1.c
dlls/wined3d/shader_sm1.c
+6
-1
shader_sm4.c
dlls/wined3d/shader_sm4.c
+76
-1
vertexshader.c
dlls/wined3d/vertexshader.c
+4
-3
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
wined3d.idl
include/wine/wined3d.idl
+33
-1
No files found.
dlls/d3d10core/device.c
View file @
9a579a43
...
...
@@ -1049,7 +1049,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if
object
->
refcount
=
1
;
hr
=
IWineD3DDevice_CreatePixelShader
(
This
->
wined3d_device
,
shader_code
,
&
object
->
wined3d_shader
,
(
IUnknown
*
)
object
);
shader_code
,
NULL
,
&
object
->
wined3d_shader
,
(
IUnknown
*
)
object
);
if
(
FAILED
(
hr
))
{
ERR
(
"CreatePixelShader failed, hr %#x
\n
"
,
hr
);
...
...
dlls/d3d8/device.c
View file @
9a579a43
...
...
@@ -2166,7 +2166,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 i
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DDevice_CreatePixelShader
(
This
->
WineD3DDevice
,
pFunction
,
&
object
->
wineD3DPixelShader
,
(
IUnknown
*
)
object
);
NULL
,
&
object
->
wineD3DPixelShader
,
(
IUnknown
*
)
object
);
if
(
FAILED
(
hr
))
{
LeaveCriticalSection
(
&
d3d8_cs
);
...
...
dlls/d3d9/pixelshader.c
View file @
9a579a43
...
...
@@ -128,7 +128,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface,
object
->
ref
=
1
;
object
->
lpVtbl
=
&
Direct3DPixelShader9_Vtbl
;
EnterCriticalSection
(
&
d3d9_cs
);
hrc
=
IWineD3DDevice_CreatePixelShader
(
This
->
WineD3DDevice
,
pFunction
,
&
object
->
wineD3DPixelShader
,
(
IUnknown
*
)
object
);
hrc
=
IWineD3DDevice_CreatePixelShader
(
This
->
WineD3DDevice
,
pFunction
,
NULL
,
&
object
->
wineD3DPixelShader
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
hrc
!=
D3D_OK
)
{
...
...
dlls/wined3d/device.c
View file @
9a579a43
...
...
@@ -2354,7 +2354,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *ifac
IWineD3DVertexShader_FakeSemantics
(
*
ppVertexShader
,
vertex_declaration
);
}
hr
=
IWineD3DVertexShader_SetFunction
(
*
ppVertexShader
,
pFunction
);
hr
=
IWineD3DVertexShader_SetFunction
(
*
ppVertexShader
,
pFunction
,
NULL
);
if
(
FAILED
(
hr
))
{
WARN
(
"(%p) : Failed to set function, returning %#x
\n
"
,
iface
,
hr
);
...
...
@@ -2366,7 +2366,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *ifac
return
hr
;
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_CreatePixelShader
(
IWineD3DDevice
*
iface
,
CONST
DWORD
*
pFunction
,
IWineD3DPixelShader
**
ppPixelShader
,
IUnknown
*
parent
)
{
static
HRESULT
WINAPI
IWineD3DDeviceImpl_CreatePixelShader
(
IWineD3DDevice
*
iface
,
const
DWORD
*
pFunction
,
const
struct
wined3d_shader_signature
*
output_signature
,
IWineD3DPixelShader
**
ppPixelShader
,
IUnknown
*
parent
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DPixelShaderImpl
*
object
;
/* NOTE: impl allowed, this is a create */
HRESULT
hr
=
WINED3D_OK
;
...
...
@@ -2389,7 +2392,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
TRACE
(
"(%p) : Created pixel shader %p
\n
"
,
This
,
*
ppPixelShader
);
hr
=
IWineD3DPixelShader_SetFunction
(
*
ppPixelShader
,
pFunction
);
hr
=
IWineD3DPixelShader_SetFunction
(
*
ppPixelShader
,
pFunction
,
output_signature
);
if
(
FAILED
(
hr
))
{
WARN
(
"(%p) : Failed to set function, returning %#x
\n
"
,
iface
,
hr
);
...
...
dlls/wined3d/pixelshader.c
View file @
9a579a43
...
...
@@ -204,8 +204,9 @@ static void pshader_set_limits(IWineD3DPixelShaderImpl *This)
}
}
static
HRESULT
WINAPI
IWineD3DPixelShaderImpl_SetFunction
(
IWineD3DPixelShader
*
iface
,
CONST
DWORD
*
pFunction
)
{
static
HRESULT
WINAPI
IWineD3DPixelShaderImpl_SetFunction
(
IWineD3DPixelShader
*
iface
,
const
DWORD
*
pFunction
,
const
struct
wined3d_shader_signature
*
output_signature
)
{
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
iface
;
unsigned
int
i
,
highest_reg_used
=
0
,
num_regs_used
=
0
;
shader_reg_maps
*
reg_maps
=
&
This
->
baseShader
.
reg_maps
;
...
...
@@ -221,7 +222,7 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
return
WINED3DERR_INVALIDCALL
;
}
This
->
baseShader
.
frontend
=
fe
;
This
->
baseShader
.
frontend_data
=
fe
->
shader_init
(
pFunction
);
This
->
baseShader
.
frontend_data
=
fe
->
shader_init
(
pFunction
,
output_signature
);
if
(
!
This
->
baseShader
.
frontend_data
)
{
FIXME
(
"Failed to initialize frontend.
\n
"
);
...
...
dlls/wined3d/shader_sm1.c
View file @
9a579a43
...
...
@@ -410,7 +410,7 @@ static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const D
return
tokens_read
;
}
static
void
*
shader_sm1_init
(
const
DWORD
*
byte_code
)
static
void
*
shader_sm1_init
(
const
DWORD
*
byte_code
,
const
struct
wined3d_shader_signature
*
output_signature
)
{
struct
wined3d_sm1_data
*
priv
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
priv
));
if
(
!
priv
)
...
...
@@ -419,6 +419,11 @@ static void *shader_sm1_init(const DWORD *byte_code)
return
NULL
;
}
if
(
output_signature
)
{
FIXME
(
"SM 1-3 shader shouldn't have output signatures.
\n
"
);
}
switch
(
*
byte_code
>>
16
)
{
case
WINED3D_SM1_VS
:
...
...
dlls/wined3d/shader_sm4.c
View file @
9a579a43
...
...
@@ -71,6 +71,7 @@ struct wined3d_sm4_data
{
struct
wined3d_shader_version
shader_version
;
const
DWORD
*
end
;
const
struct
wined3d_shader_signature
*
output_signature
;
};
struct
wined3d_sm4_opcode_info
...
...
@@ -81,6 +82,13 @@ struct wined3d_sm4_opcode_info
UINT
src_count
;
};
struct
sysval_map
{
enum
wined3d_sysval_semantic
sysval
;
WINED3DSHADER_PARAM_REGISTER_TYPE
register_type
;
UINT
register_idx
;
};
static
const
struct
wined3d_sm4_opcode_info
opcode_table
[]
=
{
{
WINED3D_SM4_OP_ADD
,
WINED3DSIH_ADD
,
1
,
2
},
...
...
@@ -100,6 +108,19 @@ static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
/* WINED3D_SM4_RT_IMMCONST */
WINED3DSPR_IMMCONST
,
};
static
const
struct
sysval_map
sysval_map
[]
=
{
{
WINED3D_SV_DEPTH
,
WINED3DSPR_DEPTHOUT
,
0
},
{
WINED3D_SV_TARGET0
,
WINED3DSPR_COLOROUT
,
0
},
{
WINED3D_SV_TARGET1
,
WINED3DSPR_COLOROUT
,
1
},
{
WINED3D_SV_TARGET2
,
WINED3DSPR_COLOROUT
,
2
},
{
WINED3D_SV_TARGET3
,
WINED3DSPR_COLOROUT
,
3
},
{
WINED3D_SV_TARGET4
,
WINED3DSPR_COLOROUT
,
4
},
{
WINED3D_SV_TARGET5
,
WINED3DSPR_COLOROUT
,
5
},
{
WINED3D_SV_TARGET6
,
WINED3DSPR_COLOROUT
,
6
},
{
WINED3D_SV_TARGET7
,
WINED3DSPR_COLOROUT
,
7
},
};
static
const
struct
wined3d_sm4_opcode_info
*
get_opcode_info
(
enum
wined3d_sm4_opcode
opcode
)
{
unsigned
int
i
;
...
...
@@ -112,7 +133,53 @@ static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_op
return
NULL
;
}
static
void
*
shader_sm4_init
(
const
DWORD
*
byte_code
)
static
void
map_sysval
(
enum
wined3d_sysval_semantic
sysval
,
struct
wined3d_shader_register
*
reg
)
{
unsigned
int
i
;
for
(
i
=
0
;
i
<
sizeof
(
sysval_map
)
/
sizeof
(
*
sysval_map
);
++
i
)
{
if
(
sysval
==
sysval_map
[
i
].
sysval
)
{
reg
->
type
=
sysval_map
[
i
].
register_type
;
reg
->
idx
=
sysval_map
[
i
].
register_idx
;
}
}
}
static
void
map_register
(
struct
wined3d_sm4_data
*
priv
,
struct
wined3d_shader_register
*
reg
)
{
switch
(
priv
->
shader_version
.
type
)
{
case
WINED3D_SHADER_TYPE_PIXEL
:
if
(
reg
->
type
==
WINED3DSPR_OUTPUT
)
{
unsigned
int
i
;
const
struct
wined3d_shader_signature
*
s
=
priv
->
output_signature
;
if
(
!
s
)
{
ERR
(
"Shader has no output signature, unable to map register.
\n
"
);
break
;
}
for
(
i
=
0
;
i
<
s
->
element_count
;
++
i
)
{
if
(
s
->
elements
[
i
].
register_idx
==
reg
->
idx
)
{
map_sysval
(
s
->
elements
[
i
].
sysval_semantic
,
reg
);
break
;
}
}
}
break
;
default:
break
;
}
}
static
void
*
shader_sm4_init
(
const
DWORD
*
byte_code
,
const
struct
wined3d_shader_signature
*
output_signature
)
{
struct
wined3d_sm4_data
*
priv
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
priv
));
if
(
!
priv
)
...
...
@@ -121,6 +188,8 @@ static void *shader_sm4_init(const DWORD *byte_code)
return
NULL
;
}
priv
->
output_signature
=
output_signature
;
return
priv
;
}
...
...
@@ -193,6 +262,7 @@ static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d
static
void
shader_sm4_read_src_param
(
void
*
data
,
const
DWORD
**
ptr
,
struct
wined3d_shader_src_param
*
src_param
,
struct
wined3d_shader_src_param
*
src_rel_addr
)
{
struct
wined3d_sm4_data
*
priv
=
data
;
DWORD
token
=
*
(
*
ptr
)
++
;
enum
wined3d_sm4_register_type
register_type
;
...
...
@@ -240,11 +310,14 @@ static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wine
src_param
->
modifiers
=
0
;
src_param
->
reg
.
rel_addr
=
NULL
;
map_register
(
priv
,
&
src_param
->
reg
);
}
static
void
shader_sm4_read_dst_param
(
void
*
data
,
const
DWORD
**
ptr
,
struct
wined3d_shader_dst_param
*
dst_param
,
struct
wined3d_shader_src_param
*
dst_rel_addr
)
{
struct
wined3d_sm4_data
*
priv
=
data
;
DWORD
token
=
*
(
*
ptr
)
++
;
UINT
register_idx
=
*
(
*
ptr
)
++
;
enum
wined3d_sm4_register_type
register_type
;
...
...
@@ -265,6 +338,8 @@ static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wine
dst_param
->
modifiers
=
0
;
dst_param
->
shift
=
0
;
dst_param
->
reg
.
rel_addr
=
NULL
;
map_register
(
priv
,
&
dst_param
->
reg
);
}
static
void
shader_sm4_read_semantic
(
const
DWORD
**
ptr
,
struct
wined3d_shader_semantic
*
semantic
)
...
...
dlls/wined3d/vertexshader.c
View file @
9a579a43
...
...
@@ -243,8 +243,9 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader*
* shader is first used. The reason for this is that we need the vertex
* declaration the shader will be used with in order to determine if
* the data in a register is of type D3DCOLOR, and needs swizzling. */
static
HRESULT
WINAPI
IWineD3DVertexShaderImpl_SetFunction
(
IWineD3DVertexShader
*
iface
,
CONST
DWORD
*
pFunction
)
{
static
HRESULT
WINAPI
IWineD3DVertexShaderImpl_SetFunction
(
IWineD3DVertexShader
*
iface
,
const
DWORD
*
pFunction
,
const
struct
wined3d_shader_signature
*
output_signature
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
IWineD3DDeviceImpl
*
deviceImpl
=
(
IWineD3DDeviceImpl
*
)
This
->
baseShader
.
device
;
const
struct
wined3d_shader_frontend
*
fe
;
...
...
@@ -260,7 +261,7 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
return
WINED3DERR_INVALIDCALL
;
}
This
->
baseShader
.
frontend
=
fe
;
This
->
baseShader
.
frontend_data
=
fe
->
shader_init
(
pFunction
);
This
->
baseShader
.
frontend_data
=
fe
->
shader_init
(
pFunction
,
output_signature
);
if
(
!
This
->
baseShader
.
frontend_data
)
{
FIXME
(
"Failed to initialize frontend.
\n
"
);
...
...
dlls/wined3d/wined3d_private.h
View file @
9a579a43
...
...
@@ -697,7 +697,7 @@ struct wined3d_shader_semantic
struct
wined3d_shader_frontend
{
void
*
(
*
shader_init
)(
const
DWORD
*
ptr
);
void
*
(
*
shader_init
)(
const
DWORD
*
ptr
,
const
struct
wined3d_shader_signature
*
output_signature
);
void
(
*
shader_free
)(
void
*
data
);
void
(
*
shader_read_header
)(
void
*
data
,
const
DWORD
**
ptr
,
struct
wined3d_shader_version
*
shader_version
);
void
(
*
shader_read_opcode
)(
void
*
data
,
const
DWORD
**
ptr
,
struct
wined3d_shader_instruction
*
ins
,
UINT
*
param_size
);
...
...
include/wine/wined3d.idl
View file @
9a579a43
...
...
@@ -848,6 +848,19 @@ typedef enum _WINED3DSURFTYPE
SURFACE_GDI
,
/*
User
surface
.
No
3
D
,
DirectDraw
rendering
with
GDI
*/
}
WINED3DSURFTYPE
;
enum
wined3d_sysval_semantic
{
WINED3D_SV_DEPTH
=
0
xffffffff
,
WINED3D_SV_TARGET0
=
0
,
WINED3D_SV_TARGET1
=
1
,
WINED3D_SV_TARGET2
=
2
,
WINED3D_SV_TARGET3
=
3
,
WINED3D_SV_TARGET4
=
4
,
WINED3D_SV_TARGET5
=
5
,
WINED3D_SV_TARGET6
=
6
,
WINED3D_SV_TARGET7
=
7
,
}
;
const
UINT
WINED3DCOLORWRITEENABLE_RED
=
(
1
<<
0
)
;
const
UINT
WINED3DCOLORWRITEENABLE_GREEN
=
(
1
<<
1
)
;
const
UINT
WINED3DCOLORWRITEENABLE_BLUE
=
(
1
<<
2
)
;
...
...
@@ -2117,6 +2130,23 @@ struct wined3d_buffer_desc
UINT
misc_flags
;
}
;
struct
wined3d_shader_signature_element
{
const
char
*
semantic_name
;
UINT
semantic_idx
;
enum
wined3d_sysval_semantic
sysval_semantic
;
DWORD
component_type
;
UINT
register_idx
;
DWORD
mask
;
}
;
struct
wined3d_shader_signature
{
UINT
element_count
;
struct
wined3d_shader_signature_element
*
elements
;
char
*
string_data
;
}
;
interface
IWineD3DResource
;
interface
IWineD3DSurface
;
interface
IWineD3DVolume
;
...
...
@@ -2823,7 +2853,8 @@ interface IWineD3DBuffer : IWineD3DResource
interface
IWineD3DBaseShader
:
IWineD3DBase
{
HRESULT
SetFunction
(
[
in
]
const
DWORD
*
function
[
in
]
const
DWORD
*
function
,
[
in
]
const
struct
wined3d_shader_signature
*
output_signature
)
;
}
...
...
@@ -2991,6 +3022,7 @@ interface IWineD3DDevice : IWineD3DBase
)
;
HRESULT
CreatePixelShader
(
[
in
]
const
DWORD
*
function
,
[
in
]
const
struct
wined3d_shader_signature
*
output_signature
,
[
out
]
IWineD3DPixelShader
**
shader
,
[
in
]
IUnknown
*
parent
)
;
...
...
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