Commit 9d7ca718 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass a wined3d_context_gl structure to find_glsl_geometry_shader().

parent 32dbfda4
......@@ -8633,10 +8633,9 @@ static GLuint find_glsl_domain_shader(const struct wined3d_context_gl *context_g
return ret;
}
static GLuint find_glsl_geometry_shader(const struct wined3d_context *context,
static GLuint find_glsl_geometry_shader(const struct wined3d_context_gl *context_gl,
struct shader_glsl_priv *priv, struct wined3d_shader *shader, const struct gs_compile_args *args)
{
const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
struct glsl_gs_compiled_shader *gl_shaders, *new_array;
struct glsl_shader_private *shader_data;
unsigned int i, new_size;
......@@ -10174,7 +10173,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
struct gs_compile_args args;
find_gs_compile_args(state, gshader, &args, context);
gs_id = find_glsl_geometry_shader(context, priv, gshader, &args);
gs_id = find_glsl_geometry_shader(context_gl, priv, gshader, &args);
}
/* A pixel shader is not used when rasterization is disabled. */
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment