Commit 9ea58cbf authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

dpnhupnp: Stub DirectPlayNATHelpCreate and DllGetClassObject.

Stop crash in "STAR WARS Galactic Battlegrounds Saga" Signed-off-by: 's avatarAlistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 825ebd4e
......@@ -2,5 +2,7 @@ MODULE = dpnhupnp.dll
EXTRADLLFLAGS = -Wb,--prefer-native
C_SRCS = \
main.c
RC_SRCS = version.rc
@ stub DirectPlayNATHelpCreate
@ stdcall DirectPlayNATHelpCreate(ptr ptr)
@ stdcall -private DllCanUnloadNow()
@ stub DllGetClassObject
@ stdcall -private DllGetClassObject(ptr ptr ptr)
@ stdcall -private DllRegisterServer()
@ stdcall -private DllUnregisterServer()
/*
*
* Copyright (C) 2021 Alistair Leslie-Hughes
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(dpnhupnp);
HRESULT WINAPI DirectPlayNATHelpCreate(LPCGUID pIID, void **ppv)
{
FIXME("(%p, %p) stub\n", pIID, ppv);
return E_NOTIMPL;
}
HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, void **ppv)
{
FIXME("(%s, %s, %p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
return E_FAIL;
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment