Commit a11e3015 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce wined3d_buffer_upload_ranges().

parent 602a23a6
......@@ -804,31 +804,27 @@ drop_query:
This->flags &= ~WINED3D_BUFFER_APPLESYNC;
}
/* The caller provides a GL context */
static void buffer_direct_upload(struct wined3d_buffer *This, struct wined3d_context *context)
/* Context activation is done by the caller. */
static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int range_count, const struct wined3d_map_range *ranges)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int start, len;
const struct wined3d_map_range *range;
buffer_bind(This, context);
buffer_bind(buffer, context);
while (This->modified_areas)
while (range_count--)
{
This->modified_areas--;
start = This->maps[This->modified_areas].offset;
len = This->maps[This->modified_areas].size;
GL_EXTCALL(glBufferSubData(This->buffer_type_hint, start, len, (BYTE *)This->resource.heap_memory + start));
checkGLcall("glBufferSubData");
range = &ranges[range_count];
GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint,
range->offset, range->size, (BYTE *)data + range->offset));
}
wined3d_buffer_validate_location(This, WINED3D_LOCATION_BUFFER);
checkGLcall("glBufferSubData");
}
static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int i, j, start, end, len, vertex_count;
unsigned int i, j, range_idx, start, end, vertex_count;
BYTE *data;
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
......@@ -842,13 +838,10 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
return;
}
buffer_bind(buffer, context);
while (buffer->modified_areas)
for (range_idx = 0; range_idx < buffer->modified_areas; ++range_idx)
{
buffer->modified_areas--;
start = buffer->maps[buffer->modified_areas].offset;
len = buffer->maps[buffer->modified_areas].size;
end = start + len;
start = buffer->maps[range_idx].offset;
end = start + buffer->maps[range_idx].size;
memcpy(data + start, (BYTE *)buffer->resource.heap_memory + start, end - start);
for (i = start / buffer->stride; i < min((end / buffer->stride) + 1, vertex_count); ++i)
......@@ -873,14 +866,11 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
}
}
}
GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint, start, len, data + start));
checkGLcall("glBufferSubData");
}
HeapFree(GetProcessHeap(), 0, data);
wined3d_buffer_upload_ranges(buffer, context, data, buffer->modified_areas, buffer->maps);
wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
HeapFree(GetProcessHeap(), 0, data);
}
void buffer_mark_used(struct wined3d_buffer *buffer)
......@@ -1002,12 +992,14 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
return;
buffer_direct_upload(buffer, context);
wined3d_buffer_upload_ranges(buffer, context, buffer->resource.heap_memory,
buffer->modified_areas, buffer->maps);
}
else
{
buffer_conversion_upload(buffer, context);
}
wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
}
struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
......
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