Commit a319df34 authored by Thuy Nguyen's avatar Thuy Nguyen Committed by Alexandre Julliard

Implemented the underline and strikeout text attributes for the Wine

PostScript driver.
parent 31c58546
......@@ -104,6 +104,13 @@ static char psrectangle[] = /* x, y, width, height, -width */
"%d 0 rlineto\n"
"closepath\n";
static char psrrectangle[] = /* x, y, width, height, -width */
"%d %d rmoveto\n"
"%d 0 rlineto\n"
"0 %d rlineto\n"
"%d 0 rlineto\n"
"closepath\n";
static char psshow[] = /* string */
"(%s) show\n";
......@@ -482,6 +489,15 @@ BOOL PSDRV_WriteRectangle(DC *dc, INT x, INT y, INT width,
return PSDRV_WriteSpool(dc, buf, strlen(buf));
}
BOOL PSDRV_WriteRRectangle(DC *dc, INT x, INT y, INT width,
INT height)
{
char buf[100];
sprintf(buf, psrrectangle, x, y, width, height, -width);
return PSDRV_WriteSpool(dc, buf, strlen(buf));
}
BOOL PSDRV_WriteArc(DC *dc, INT x, INT y, INT w, INT h, double ang1,
double ang2)
{
......
......@@ -81,6 +81,76 @@ BOOL PSDRV_ExtTextOut( DC *dc, INT x, INT y, UINT flags,
PSDRV_WriteMoveTo(dc, x, y);
PSDRV_WriteShow(dc, strbuf, strlen(strbuf));
/*
* Underline and strikeout attributes.
*/
if ((physDev->font.tm.tmUnderlined) || (physDev->font.tm.tmStruckOut)) {
/* Get the thickness and the position for the underline attribute */
/* We'll use the same thickness for the strikeout attribute */
float thick = physDev->font.afm->UnderlineThickness * physDev->font.scale;
float pos = -physDev->font.afm->UnderlinePosition * physDev->font.scale;
SIZE size;
INT escapement = physDev->font.escapement;
TRACE(psdrv, "Position = %f Thickness %f Escapement %d\n",
pos, thick, escapement);
/* Get the width of the text */
PSDRV_GetTextExtentPoint(dc, strbuf, strlen(strbuf), &size);
size.cx = XLSTODS(dc, size.cx);
/* Do the underline */
if (physDev->font.tm.tmUnderlined) {
if (escapement != 0) /* rotated text */
{
PSDRV_WriteGSave(dc); /* save the graphics state */
PSDRV_WriteMoveTo(dc, x, y); /* move to the start */
/* temporarily rotate the coord system */
PSDRV_WriteRotate(dc, -escapement/10);
/* draw the underline relative to the starting point */
PSDRV_WriteRRectangle(dc, 0, (INT)pos, size.cx, (INT)thick);
}
else
PSDRV_WriteRectangle(dc, x, y + (INT)pos, size.cx, (INT)thick);
PSDRV_WriteFill(dc);
if (escapement != 0) /* rotated text */
PSDRV_WriteGRestore(dc); /* restore the graphics state */
}
/* Do the strikeout */
if (physDev->font.tm.tmStruckOut) {
pos = -physDev->font.tm.tmAscent / 2;
if (escapement != 0) /* rotated text */
{
PSDRV_WriteGSave(dc); /* save the graphics state */
PSDRV_WriteMoveTo(dc, x, y); /* move to the start */
/* temporarily rotate the coord system */
PSDRV_WriteRotate(dc, -escapement/10);
/* draw the underline relative to the starting point */
PSDRV_WriteRRectangle(dc, 0, (INT)pos, size.cx, (INT)thick);
}
else
PSDRV_WriteRectangle(dc, x, y + (INT)pos, size.cx, (INT)thick);
PSDRV_WriteFill(dc);
if (escapement != 0) /* rotated text */
PSDRV_WriteGRestore(dc); /* restore the graphics state */
}
}
HeapFree(PSDRV_Heap, 0, strbuf);
return TRUE;
}
......@@ -272,6 +272,8 @@ extern BOOL PSDRV_WriteLineTo(DC *dc, INT x, INT y);
extern BOOL PSDRV_WriteStroke(DC *dc);
extern BOOL PSDRV_WriteRectangle(DC *dc, INT x, INT y, INT width,
INT height);
extern BOOL PSDRV_WriteRRectangle(DC *dc, INT x, INT y, INT width,
INT height);
extern BOOL PSDRV_WriteSetFont(DC *dc, BOOL UseANSI);
extern BOOL PSDRV_WriteShow(DC *dc, char *str, INT count);
extern BOOL PSDRV_WriteReencodeFont(DC *dc);
......
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