Commit a3778259 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Fix cube texture creation error handling.

parent d030cbda
......@@ -1174,6 +1174,29 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
return WINED3DERR_INVALIDCALL;
}
/* Calculate levels for mip mapping */
if (Usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
{
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
if (Levels > 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
Levels = 1;
}
else if (!Levels)
{
Levels = wined3d_log2i(EdgeLength) + 1;
TRACE("Calculated levels = %d\n", Levels);
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
......@@ -1226,28 +1249,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
object->baseTexture.magLookup = magLookup_noFilter;
}
/* Calculate levels for mip mapping */
if (Usage & WINED3DUSAGE_AUTOGENMIPMAP) {
if(!GL_SUPPORT(SGIS_GENERATE_MIPMAP)) {
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL\n");
HeapFree(GetProcessHeap(), 0, object);
*ppCubeTexture = NULL;
return WINED3DERR_INVALIDCALL;
}
if(Levels > 1) {
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL\n");
HeapFree(GetProcessHeap(), 0, object);
*ppCubeTexture = NULL;
return WINED3DERR_INVALIDCALL;
}
object->baseTexture.levels = 1;
} else if (Levels == 0) {
object->baseTexture.levels = wined3d_log2i(EdgeLength) + 1;
TRACE("Calculated levels = %d\n", object->baseTexture.levels);
}
/* Generate all the surfaces */
tmpW = EdgeLength;
for (i = 0; i < object->baseTexture.levels; i++) {
......@@ -1266,21 +1267,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
hr=D3DCB_CreateSurface(This->parent, parent, tmpW, tmpW, Format, Usage, Pool,
i /* Level */, j, &object->surfaces[j][i],pSharedHandle);
if(hr!= WINED3D_OK) {
/* clean up */
unsigned int k;
unsigned int l;
for (l = 0; l < j; l++) {
IWineD3DSurface_Release(object->surfaces[l][i]);
}
for (k = 0; k < i; k++) {
for (l = 0; l < 6; l++) {
IWineD3DSurface_Release(object->surfaces[l][k]);
}
}
if (FAILED(hr))
{
FIXME("(%p) Failed to create surface\n",object);
HeapFree(GetProcessHeap(),0,object);
IWineD3DCubeTexture_Release((IWineD3DCubeTexture *)object);
*ppCubeTexture = NULL;
return hr;
}
......
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