wined3d: Use uintBitsToFloat() for float immediate shader constants.
This fixes issues with special floating-point values in immediate
constants. Inspired by a patch by Guillaume Charifi.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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