Commit a4b622d8 authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

d3drm: Beginning of Mesh info retrieval.

parent 497be4f8
......@@ -37,6 +37,13 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
typedef struct {
const IDirect3DRMMeshBuilderVtbl *lpVtbl;
LONG ref;
DWORD nb_vertices;
D3DVECTOR* pVertices;
DWORD nb_normals;
D3DVECTOR* pNormals;
DWORD nb_faces;
DWORD face_data_size;
LPVOID pFaceData;
} IDirect3DRMMeshBuilderImpl;
typedef struct {
......@@ -328,7 +335,12 @@ static ULONG WINAPI IDirect3DRMMeshBuilderImpl_Release(IDirect3DRMMeshBuilder* i
TRACE("(%p)\n", This);
if (!ref)
{
HeapFree(GetProcessHeap(), 0, This->pVertices);
HeapFree(GetProcessHeap(), 0, This->pNormals);
HeapFree(GetProcessHeap(), 0, This->pFaceData);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
......@@ -417,11 +429,20 @@ static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Load(IDirect3DRMMeshBuilder* if
const GUID* pGuid;
DWORD size;
Header* pHeader;
LPBYTE ptr;
HRESULT hr;
HRESULT ret = D3DRMERR_BADOBJECT;
FIXME("(%p)->(%p,%p,%x,%p,%p): partial stub\n", This, filename, name, loadflags, cb, pArg);
/* First free allocated buffers of previous mesh data */
HeapFree(GetProcessHeap(), 0, This->pVertices);
This->pVertices = NULL;
HeapFree(GetProcessHeap(), 0, This->pNormals);
This->pNormals = NULL;
HeapFree(GetProcessHeap(), 0, This->pFaceData);
This->pFaceData = NULL;
if (loadflags == D3DRMLOAD_FROMMEMORY)
{
DXFILELOADMEMORY info;
......@@ -499,6 +520,22 @@ static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Load(IDirect3DRMMeshBuilder* if
goto end;
}
hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
This->nb_vertices = *(DWORD*)ptr;
This->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR));
This->face_data_size = size - sizeof(DWORD) - This->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
TRACE("Mesh: nb_vertices = %d, nb_faces = %d, face_data_size = %d\n", This->nb_vertices, This->nb_faces, This->face_data_size);
This->pVertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DVECTOR));
memcpy(This->pVertices, ptr + sizeof(DWORD), This->nb_vertices * sizeof(D3DVECTOR));
This->pFaceData = HeapAlloc(GetProcessHeap(), 0, This->face_data_size);
memcpy(This->pFaceData, ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), This->face_data_size);
ret = D3DRM_OK;
end:
......@@ -509,6 +546,21 @@ end:
if (pDXFile)
IDirectXFile_Release(pDXFile);
if (hr != D3DRM_OK)
{
/* Clean mesh data */
This->nb_vertices = 0;
This->nb_normals = 0;
This->nb_faces = 0;
This->face_data_size = 0;
HeapFree(GetProcessHeap(), 0, This->pVertices);
This->pVertices = NULL;
HeapFree(GetProcessHeap(), 0, This->pNormals);
This->pNormals = NULL;
HeapFree(GetProcessHeap(), 0, This->pFaceData);
This->pFaceData = NULL;
}
return ret;
}
......@@ -750,9 +802,22 @@ static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetVertices(IDirect3DRMMeshBuil
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p,%p,%p,%p,%p,%p): stub\n", This, vcount, vertices, ncount, normals, face_data_size, face_data);
TRACE("(%p)->(%p,%p,%p,%p,%p,%p)\n", This, vcount, vertices, ncount, normals, face_data_size, face_data);
return E_NOTIMPL;
if (vcount)
*vcount = This->nb_vertices;
if (vertices && This->nb_vertices)
memcpy(vertices, This->pVertices, This->nb_vertices * sizeof(D3DVECTOR));
if (ncount)
*ncount = This->nb_normals;
if (normals && This->nb_normals)
memcpy(normals, This->pNormals, This->nb_normals * sizeof(D3DVECTOR));
if (face_data_size)
*face_data_size = This->face_data_size;
if (face_data && This->face_data_size)
memcpy(face_data, This->pFaceData, This->face_data_size);
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetTextureCoordinates(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE *u, D3DVALUE *v)
......@@ -813,18 +878,18 @@ static int WINAPI IDirect3DRMMeshBuilderImpl_GetFaceCount(IDirect3DRMMeshBuilder
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(): stub\n", This);
TRACE("(%p)->()\n", This);
return 0;
return This->nb_faces;
}
static int WINAPI IDirect3DRMMeshBuilderImpl_GetVertexCount(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(): stub\n", This);
TRACE("(%p)->()\n", This);
return 0;
return This->nb_vertices;
}
static D3DCOLOR WINAPI IDirect3DRMMeshBuilderImpl_GetVertexColor(IDirect3DRMMeshBuilder* iface, DWORD index)
......
......@@ -69,8 +69,15 @@ char data_ok[] =
"}\n"
"Mesh Object\n"
"{\n"
"0;\n"
"0;\n"
"4;\n"
"1.0; 0.0; 0.0;,\n"
"0.0; 1.0; 0.0;,\n"
"0.0; 0.0; 1.0;,\n"
"1.0; 1.0; 1.0;;\n"
"3;\n"
"3; 0, 1, 2;,\n"
"3; 1, 2, 3;,\n"
"3; 3, 1, 2;;\n"
"}\n";
static void MeshBuilderTest(void)
......@@ -79,6 +86,8 @@ static void MeshBuilderTest(void)
LPDIRECT3DRM pD3DRM;
LPDIRECT3DRMMESHBUILDER pMeshBuilder;
D3DRMLOADMEMORY info;
int val;
DWORD val1, val2, val3;
hr = pDirect3DRMCreate(&pD3DRM);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
......@@ -101,6 +110,18 @@ static void MeshBuilderTest(void)
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);
val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
todo_wine ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2);
todo_wine ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3);
IDirect3DRMMeshBuilder_Release(pMeshBuilder);
IDirect3DRM_Release(pD3DRM);
......
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