Commit a4fa7024 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use the texture dimension helpers in surface_load_ds_location().

parent 2633f9bd
......@@ -2637,8 +2637,8 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
}
else
{
w = wined3d_texture_get_level_width(surface->container, surface->texture_level);
h = wined3d_texture_get_level_height(surface->container, surface->texture_level);
w = wined3d_texture_get_level_width(texture, surface->texture_level);
h = wined3d_texture_get_level_height(texture, surface->texture_level);
}
if (surface->current_renderbuffer)
......@@ -2717,8 +2717,9 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
context->swapchain->front_buffer->sub_resources[0].u.surface,
NULL, WINED3D_LOCATION_DRAWABLE);
surface_depth_blt(surface, context, texture->texture_rgb.name,
0, surface->pow2Height - h, w, h, surface->texture_target);
surface_depth_blt(surface, context, texture->texture_rgb.name, 0,
wined3d_texture_get_level_pow2_height(texture, surface->texture_level) - h,
w, h, surface->texture_target);
checkGLcall("depth_blt");
context_invalidate_state(context, STATE_FRAMEBUFFER);
......
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