Commit a61fe27f authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the device parameter to wined3d_device_get_ps_consts_f() const.

parent b9fcf71c
...@@ -3213,7 +3213,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device, ...@@ -3213,7 +3213,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT CDECL wined3d_device_get_ps_consts_f(struct wined3d_device *device, HRESULT CDECL wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count) UINT start_register, float *constants, UINT vector4f_count)
{ {
int count = min(vector4f_count, device->d3d_pshader_constantF - start_register); int count = min(vector4f_count, device->d3d_pshader_constantF - start_register);
......
...@@ -2233,7 +2233,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct win ...@@ -2233,7 +2233,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct win
void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology); void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count); UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count); UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count); UINT start_register, int *constants, UINT vector4i_count);
......
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