Commit a989afe3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource.

parent 732338ab
...@@ -108,13 +108,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(IDirect3DTexture9 *if ...@@ -108,13 +108,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(IDirect3DTexture9 *if
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{ {
IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags); iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags); resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -124,13 +126,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(IDirect3DTexture9 *if ...@@ -124,13 +126,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(IDirect3DTexture9 *if
REFGUID refguid, void *pData, DWORD *pSizeOfData) REFGUID refguid, void *pData, DWORD *pSizeOfData)
{ {
IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n", TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData); iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData); resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -140,12 +144,14 @@ static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(IDirect3DTexture9 *i ...@@ -140,12 +144,14 @@ static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(IDirect3DTexture9 *i
REFGUID refguid) REFGUID refguid)
{ {
IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid); resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, refguid);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
......
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