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wine
wine-cw
Commits
aa554046
Commit
aa554046
authored
Jul 07, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 08, 2011
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wined3d: Make the src_surface parameter to draw_textured_quad() const.
parent
0d18f5df
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2 changed files
with
3 additions
and
3 deletions
+3
-3
surface.c
dlls/wined3d/surface.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-2
No files found.
dlls/wined3d/surface.c
View file @
aa554046
...
@@ -288,7 +288,7 @@ static inline void surface_get_rect(struct wined3d_surface *surface, const RECT
...
@@ -288,7 +288,7 @@ static inline void surface_get_rect(struct wined3d_surface *surface, const RECT
}
}
/* GL locking and context activation is done by the caller */
/* GL locking and context activation is done by the caller */
void
draw_textured_quad
(
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
,
void
draw_textured_quad
(
const
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
,
const
RECT
*
dst_rect
,
WINED3DTEXTUREFILTERTYPE
Filter
)
const
RECT
*
dst_rect
,
WINED3DTEXTUREFILTERTYPE
Filter
)
{
{
struct
blt_info
info
;
struct
blt_info
info
;
...
...
dlls/wined3d/wined3d_private.h
View file @
aa554046
...
@@ -2095,8 +2095,8 @@ void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *wi
...
@@ -2095,8 +2095,8 @@ void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *wi
void
get_drawable_size_backbuffer
(
const
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
DECLSPEC_HIDDEN
;
void
get_drawable_size_backbuffer
(
const
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
DECLSPEC_HIDDEN
;
void
get_drawable_size_fbo
(
const
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
DECLSPEC_HIDDEN
;
void
get_drawable_size_fbo
(
const
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
DECLSPEC_HIDDEN
;
void
draw_textured_quad
(
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
,
void
draw_textured_quad
(
const
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
,
const
RECT
*
dst_rect
,
WINED3DTEXTUREFILTERTYPE
Filter
)
DECLSPEC_HIDDEN
;
const
RECT
*
dst_rect
,
WINED3DTEXTUREFILTERTYPE
Filter
)
DECLSPEC_HIDDEN
;
void
flip_surface
(
struct
wined3d_surface
*
front
,
struct
wined3d_surface
*
back
)
DECLSPEC_HIDDEN
;
void
flip_surface
(
struct
wined3d_surface
*
front
,
struct
wined3d_surface
*
back
)
DECLSPEC_HIDDEN
;
/* Surface flags: */
/* Surface flags: */
...
...
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