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wine
wine-cw
Commits
acbb3877
Commit
acbb3877
authored
Feb 20, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
Feb 20, 2015
Browse files
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Plain Diff
d3d9/tests: Test upload of user memory textures.
parent
78ae4f66
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Showing
1 changed file
with
134 additions
and
1 deletion
+134
-1
d3d9ex.c
dlls/d3d9/tests/d3d9ex.c
+134
-1
No files found.
dlls/d3d9/tests/d3d9ex.c
View file @
acbb3877
...
...
@@ -42,6 +42,76 @@ struct device_desc
DWORD
flags
;
};
static
BOOL
color_match
(
D3DCOLOR
c1
,
D3DCOLOR
c2
,
BYTE
max_diff
)
{
unsigned
int
i
;
for
(
i
=
0
;
i
<
4
;
++
i
)
{
if
(
abs
((
c1
&
0xff
)
-
(
c2
&
0xff
))
>
max_diff
)
return
FALSE
;
c1
>>=
8
;
c2
>>=
8
;
}
return
TRUE
;
}
static
DWORD
get_pixel_color
(
IDirect3DDevice9Ex
*
device
,
unsigned
int
x
,
unsigned
int
y
)
{
DWORD
ret
;
IDirect3DSurface9
*
surf
=
NULL
,
*
target
=
NULL
;
HRESULT
hr
;
D3DLOCKED_RECT
locked_rect
;
RECT
rect
=
{
x
,
y
,
x
+
1
,
y
+
1
};
hr
=
IDirect3DDevice9Ex_CreateOffscreenPlainSurface
(
device
,
640
,
480
,
D3DFMT_A8R8G8B8
,
D3DPOOL_SYSTEMMEM
,
&
surf
,
NULL
);
if
(
FAILED
(
hr
)
||
!
surf
)
{
trace
(
"Can't create an offscreen plain surface to read the render target data, hr %#x.
\n
"
,
hr
);
return
0xdeadbeef
;
}
hr
=
IDirect3DDevice9Ex_GetRenderTarget
(
device
,
0
,
&
target
);
if
(
FAILED
(
hr
))
{
trace
(
"Can't get the render target, hr %#x.
\n
"
,
hr
);
ret
=
0xdeadbeed
;
goto
out
;
}
hr
=
IDirect3DDevice9Ex_GetRenderTargetData
(
device
,
target
,
surf
);
if
(
FAILED
(
hr
))
{
trace
(
"Can't read the render target data, hr %#x.
\n
"
,
hr
);
ret
=
0xdeadbeec
;
goto
out
;
}
hr
=
IDirect3DSurface9_LockRect
(
surf
,
&
locked_rect
,
&
rect
,
D3DLOCK_READONLY
);
if
(
FAILED
(
hr
))
{
trace
(
"Can't lock the offscreen surface, hr %#x.
\n
"
,
hr
);
ret
=
0xdeadbeeb
;
goto
out
;
}
/* Remove the X channel for now. DirectX and OpenGL have different
* ideas how to treat it apparently, and it isn't really important
* for these tests. */
ret
=
((
DWORD
*
)
locked_rect
.
pBits
)[
0
]
&
0x00ffffff
;
hr
=
IDirect3DSurface9_UnlockRect
(
surf
);
if
(
FAILED
(
hr
))
trace
(
"Can't unlock the offscreen surface, hr %#x.
\n
"
,
hr
);
out:
if
(
target
)
IDirect3DSurface9_Release
(
target
);
if
(
surf
)
IDirect3DSurface9_Release
(
surf
);
return
ret
;
}
static
HWND
create_window
(
void
)
{
WNDCLASSA
wc
=
{
0
};
...
...
@@ -576,8 +646,20 @@ out:
static
void
test_user_memory
(
void
)
{
static
const
struct
{
float
x
,
y
,
z
;
float
u
,
v
;
}
quad
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
},
};
IDirect3DDevice9Ex
*
device
;
IDirect3DTexture9
*
texture
;
IDirect3DTexture9
*
texture
,
*
texture2
;
IDirect3DCubeTexture9
*
cube_texture
;
IDirect3DVolumeTexture9
*
volume_texture
;
IDirect3DVertexBuffer9
*
vertex_buffer
;
...
...
@@ -588,7 +670,10 @@ static void test_user_memory(void)
HWND
window
;
HRESULT
hr
;
void
*
mem
;
char
*
ptr
;
D3DCAPS9
caps
;
unsigned
int
x
,
y
;
D3DCOLOR
color
;
window
=
create_window
();
if
(
!
(
device
=
create_device
(
window
,
NULL
)))
...
...
@@ -675,6 +760,54 @@ static void test_user_memory(void)
D3DPOOL_SCRATCH
,
&
surface
,
&
mem
,
0
);
todo_wine
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ptr
=
mem
;
for
(
y
=
0
;
y
<
33
;
++
y
)
for
(
x
=
0
;
x
<
33
;
++
x
)
*
ptr
++
=
x
*
255
/
32
;
hr
=
IDirect3DDevice9Ex_CreateTexture
(
device
,
33
,
33
,
1
,
0
,
D3DFMT_L8
,
D3DPOOL_SYSTEMMEM
,
&
texture
,
&
mem
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture9_LockRect
(
texture
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock texture, hr %#x.
\n
"
,
hr
);
ok
(
locked_rect
.
Pitch
==
33
,
"Got unexpected pitch %d.
\n
"
,
locked_rect
.
Pitch
);
ok
(
locked_rect
.
pBits
==
mem
,
"Got unexpected pBits %p, expected %p.
\n
"
,
locked_rect
.
pBits
,
mem
);
hr
=
IDirect3DTexture9_UnlockRect
(
texture
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_CreateTexture
(
device
,
33
,
33
,
1
,
0
,
D3DFMT_L8
,
D3DPOOL_DEFAULT
,
&
texture2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_UpdateTexture
(
device
,
(
IDirect3DBaseTexture9
*
)
texture
,
(
IDirect3DBaseTexture9
*
)
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to update texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x000000ff
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set fvf, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
quad
[
0
]));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9Ex_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_pixel_color
(
device
,
320
,
240
);
ok
(
color_match
(
color
,
0x007f7f7f
,
2
),
"Got unexpected color %#x.
\n
"
,
color
);
hr
=
IDirect3DDevice9Ex_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
IDirect3DTexture9_Release
(
texture2
);
IDirect3DTexture9_Release
(
texture
);
HeapFree
(
GetProcessHeap
(),
0
,
mem
);
refcount
=
IDirect3DDevice9Ex_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
...
...
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