Commit ae6553bd authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass bind flags to wined3d_check_device_format().

parent 543605ca
......@@ -3297,15 +3297,15 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
static const struct
{
enum wined3d_resource_type rtype;
unsigned int usage;
unsigned int bind_flags;
D3D11_FORMAT_SUPPORT flag;
}
flag_mapping[] =
{
{WINED3D_RTYPE_TEXTURE_2D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE2D},
{WINED3D_RTYPE_TEXTURE_3D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE3D},
{WINED3D_RTYPE_NONE, WINED3DUSAGE_RENDERTARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
{WINED3D_RTYPE_NONE, WINED3DUSAGE_DEPTHSTENCIL, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE2D},
{WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE3D},
{WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
{WINED3D_RTYPE_NONE, WINED3D_BIND_DEPTH_STENCIL, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
};
HRESULT hr;
......@@ -3327,7 +3327,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i)
{
hr = wined3d_check_device_format(wined3d, params.adapter_idx, params.device_type,
WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].rtype, wined3d_format);
WINED3DFMT_UNKNOWN, 0, flag_mapping[i].bind_flags, flag_mapping[i].rtype, wined3d_format);
if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOMIPGEN)
continue;
if (hr != WINED3D_OK)
......
......@@ -236,6 +236,7 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
{
struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
enum wined3d_resource_type wined3d_rtype;
unsigned int bind_flags;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
......@@ -247,20 +248,21 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
return D3DERR_INVALIDCALL;
}
bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);
usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
switch (resource_type)
{
case D3DRTYPE_CUBETEXTURE:
usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
case D3DRTYPE_TEXTURE:
usage |= WINED3DUSAGE_TEXTURE;
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
case D3DRTYPE_SURFACE:
wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
break;
case D3DRTYPE_VOLUMETEXTURE:
case D3DRTYPE_VOLUME:
usage |= WINED3DUSAGE_TEXTURE;
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
break;
......@@ -276,7 +278,7 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
wined3d_mutex_lock();
hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
usage, bind_flags, wined3d_rtype, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
return hr;
......
......@@ -249,6 +249,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
enum wined3d_resource_type wined3d_rtype;
unsigned int bind_flags;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
......@@ -260,20 +261,21 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
return D3DERR_INVALIDCALL;
}
bind_flags = wined3d_bind_flags_from_d3d9_usage(usage);
usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
switch (resource_type)
{
case D3DRTYPE_CUBETEXTURE:
usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
case D3DRTYPE_TEXTURE:
usage |= WINED3DUSAGE_TEXTURE;
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
case D3DRTYPE_SURFACE:
wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
break;
case D3DRTYPE_VOLUMETEXTURE:
case D3DRTYPE_VOLUME:
usage |= WINED3DUSAGE_TEXTURE;
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
break;
......@@ -289,7 +291,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
wined3d_mutex_lock();
hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
usage, bind_flags, wined3d_rtype, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
return hr;
......
......@@ -1341,8 +1341,9 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_check_device_format(device->d3d_parent->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, WINED3DFMT_B8G8R8A8_UNORM,
WINED3DUSAGE_TEXTURE | WINED3DUSAGE_QUERY_GENMIPMAP, WINED3D_RTYPE_TEXTURE_2D, wined3dformat_from_d3dformat(format));
hr = wined3d_check_device_format(device->d3d_parent->wined3d, WINED3DADAPTER_DEFAULT,
WINED3D_DEVICE_TYPE_HAL, WINED3DFMT_B8G8R8A8_UNORM, WINED3DUSAGE_QUERY_GENMIPMAP,
WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
if (hr == D3D_OK)
{
......
......@@ -1743,7 +1743,7 @@ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
mode.format_id, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
mode.format_id, 0, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
{
if (count < outsize)
Codes[count] = formats[i];
......@@ -4437,8 +4437,8 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type,
mode.format_id, 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
{
DDPIXELFORMAT pformat;
......@@ -4462,7 +4462,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
* pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
* newer enumerate both versions, so we do the same(bug 22434) */
if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
{
DDPIXELFORMAT x8d24 =
{
......
......@@ -1089,7 +1089,7 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
for (i = 0; i < ARRAY_SIZE(FormatList); ++i)
{
if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
mode.format_id, WINED3DUSAGE_TEXTURE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
{
DDPIXELFORMAT pformat;
......@@ -1111,8 +1111,8 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
for (i = 0; i < ARRAY_SIZE(BumpFormatList); ++i)
{
if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_TEXTURE | WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
WINED3D_RTYPE_TEXTURE_2D, BumpFormatList[i]) == D3D_OK)
WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, BumpFormatList[i]) == D3D_OK)
{
DDPIXELFORMAT pformat;
......@@ -1216,8 +1216,8 @@ static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
for (i = 0; i < ARRAY_SIZE(FormatList); ++i)
{
if (wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
mode.format_id, WINED3DUSAGE_TEXTURE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
{
DDSURFACEDESC sdesc;
......
......@@ -6119,21 +6119,27 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
{
if (!(desc->ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE)))
{
unsigned int bind_flags = 0;
DWORD usage = 0;
if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
{
usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
}
else if (desc->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
usage |= WINED3DUSAGE_TEXTURE;
{
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
}
if (desc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
usage = WINED3DUSAGE_DEPTHSTENCIL;
bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
else if (desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
usage = WINED3DUSAGE_RENDERTARGET;
bind_flags |= WINED3D_BIND_RENDER_TARGET;
if (!(ddraw->flags & DDRAW_NO3D) && SUCCEEDED(hr = wined3d_check_device_format(ddraw->wined3d,
WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL, mode.format_id,
usage, WINED3D_RTYPE_TEXTURE_2D, wined3d_desc.format)))
usage, bind_flags, WINED3D_RTYPE_TEXTURE_2D, wined3d_desc.format)))
desc->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
else
desc->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
......
......@@ -1518,20 +1518,21 @@ static BOOL wined3d_check_surface_capability(const struct wined3d_format *format
* restrict it to some should applications need that. */
HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
{
const struct wined3d_format *adapter_format, *format;
enum wined3d_gl_resource_type gl_type, gl_type_end;
const struct wined3d_adapter *adapter;
BOOL mipmap_gen_supported = TRUE;
unsigned int allowed_bind_flags;
DWORD format_flags = 0;
DWORD allowed_usage;
TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
"resource_type %s, check_format %s.\n",
"bind_flags %s, resource_type %s, check_format %s.\n",
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
debug_d3dformat(check_format_id));
debug_d3dusage(usage), debug_d3dusagequery(usage), wined3d_debug_bind_flags(bind_flags),
debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
......@@ -1540,11 +1541,20 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3DUSAGE_RENDERTARGET);
format = wined3d_get_format(adapter, check_format_id, usage);
if (usage & WINED3DUSAGE_RENDERTARGET)
bind_flags |= WINED3D_BIND_RENDER_TARGET;
if (usage & WINED3DUSAGE_DEPTHSTENCIL)
bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
if (usage & WINED3DUSAGE_TEXTURE)
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
usage &= ~(WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_TEXTURE);
switch (resource_type)
{
case WINED3D_RTYPE_NONE:
allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
| WINED3DUSAGE_RENDERTARGET;
allowed_usage = 0;
allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL;
gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
break;
......@@ -1552,7 +1562,6 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
case WINED3D_RTYPE_TEXTURE_1D:
allowed_usage = WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_TEXTURE
| WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_GENMIPMAP
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
......@@ -1560,16 +1569,17 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
break;
case WINED3D_RTYPE_TEXTURE_2D:
allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
| WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
if (usage & WINED3DUSAGE_RENDERTARGET)
allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
if (bind_flags & WINED3D_BIND_RENDER_TARGET)
allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
if (!(usage & WINED3DUSAGE_TEXTURE))
allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL;
if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
{
if (!wined3d_check_surface_capability(format))
{
......@@ -1583,7 +1593,6 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
allowed_usage |= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_LEGACY_CUBEMAP
| WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_TEXTURE
| WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_GENMIPMAP
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP
......@@ -1591,13 +1600,15 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
{
allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
}
else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
else if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
&& (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
&& !adapter->gl_info.supported[ARB_SHADOW])
{
......@@ -1609,13 +1620,13 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
case WINED3D_RTYPE_TEXTURE_3D:
allowed_usage = WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_TEXTURE
| WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
| WINED3DUSAGE_QUERY_SRGBREAD
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
break;
......@@ -1631,7 +1642,15 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
return WINED3DERR_NOTAVAILABLE;
}
if (usage & WINED3DUSAGE_TEXTURE)
if ((bind_flags & allowed_bind_flags) != bind_flags)
{
TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type),
wined3d_debug_bind_flags(allowed_bind_flags));
return WINED3DERR_NOTAVAILABLE;
}
if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
format_flags |= WINED3DFMT_FLAG_TEXTURE;
if (usage & WINED3DUSAGE_QUERY_FILTER)
format_flags |= WINED3DFMT_FLAG_FILTERING;
......@@ -1661,22 +1680,22 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
return WINED3DERR_NOTAVAILABLE;
}
if ((usage & WINED3DUSAGE_RENDERTARGET)
if ((bind_flags & WINED3D_BIND_RENDER_TARGET)
&& !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
{
TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
debug_d3dformat(check_format_id));
return WINED3DERR_NOTAVAILABLE;
}
/* 3D depth / stencil textures are never supported. */
if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
continue;
if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
&& !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
{
TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
debug_d3dformat(check_format_id));
return WINED3DERR_NOTAVAILABLE;
}
......@@ -1827,7 +1846,7 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
/* Validate that the back buffer format is usable for render targets. */
if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
{
TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
......
......@@ -3,7 +3,7 @@
@ cdecl wined3d_calculate_format_pitch(ptr long long long)
@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
@ cdecl wined3d_check_device_format(ptr long long long long long long)
@ cdecl wined3d_check_device_format(ptr long long long long long long long)
@ cdecl wined3d_check_device_format_conversion(ptr long long long long)
@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
@ cdecl wined3d_check_device_type(ptr long long long long long)
......
......@@ -2182,7 +2182,7 @@ HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
enum wined3d_format_id target_format_id);
......
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