Commit b0ba731b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization.

parent aabb5128
......@@ -1295,47 +1295,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
WINED3DPOOL Pool, IWineD3DCubeTexture **ppCubeTexture, IUnknown *parent)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(Format, &This->adapter->gl_info);
IWineD3DCubeTextureImpl *object; /** NOTE: impl ref allowed since this is a create function **/
unsigned int i, j;
UINT tmpW;
HRESULT hr;
unsigned int pow2EdgeLength;
/* TODO: It should only be possible to create textures for formats
that are reported as supported */
if (WINED3DFMT_UNKNOWN >= Format) {
WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN\n", This);
return WINED3DERR_INVALIDCALL;
}
if (!GL_SUPPORT(ARB_TEXTURE_CUBE_MAP) && Pool != WINED3DPOOL_SCRATCH) {
WARN("(%p) : Tried to create not supported cube texture\n", This);
return WINED3DERR_INVALIDCALL;
}
/* Calculate levels for mip mapping */
if (Usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
{
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
if (Levels > 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
Levels = 1;
}
else if (!Levels)
{
Levels = wined3d_log2i(EdgeLength) + 1;
TRACE("Calculated levels = %d\n", Levels);
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
......@@ -1346,82 +1307,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
}
object->lpVtbl = &IWineD3DCubeTexture_Vtbl;
hr = basetexture_init((IWineD3DBaseTextureImpl *)object, Levels,
WINED3DRTYPE_CUBETEXTURE, This, 0, Usage, format_desc, Pool, parent);
hr = cubetexture_init(object, EdgeLength, Levels, This, Usage, Format, Pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize basetexture, returning %#x\n", hr);
WARN("Failed to initialize cubetexture, returning %#x\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*ppCubeTexture = NULL;
return hr;
}
TRACE("(%p) : Created basetexture %p\n", This, object);
TRACE("(%p) Create Cube Texture\n", This);
/* Find the nearest pow2 match */
pow2EdgeLength = 1;
while (pow2EdgeLength < EdgeLength) pow2EdgeLength <<= 1;
if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO) || (EdgeLength == pow2EdgeLength)) {
/* Precalculated scaling for 'faked' non power of two texture coords */
object->baseTexture.pow2Matrix[ 0] = 1.0;
object->baseTexture.pow2Matrix[ 5] = 1.0;
object->baseTexture.pow2Matrix[10] = 1.0;
object->baseTexture.pow2Matrix[15] = 1.0;
} else {
/* Precalculated scaling for 'faked' non power of two texture coords */
object->baseTexture.pow2Matrix[ 0] = ((float)EdgeLength) / ((float)pow2EdgeLength);
object->baseTexture.pow2Matrix[ 5] = ((float)EdgeLength) / ((float)pow2EdgeLength);
object->baseTexture.pow2Matrix[10] = ((float)EdgeLength) / ((float)pow2EdgeLength);
object->baseTexture.pow2Matrix[15] = 1.0;
object->baseTexture.pow2Matrix_identity = FALSE;
}
if (object->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
{
object->baseTexture.minMipLookup = minMipLookup;
object->baseTexture.magLookup = magLookup;
} else {
object->baseTexture.minMipLookup = minMipLookup_noFilter;
object->baseTexture.magLookup = magLookup_noFilter;
}
/* Generate all the surfaces */
tmpW = EdgeLength;
for (i = 0; i < object->baseTexture.levels; i++) {
/* Create the 6 faces */
for (j = 0; j < 6; j++) {
static const GLenum cube_targets[6] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
};
hr = IWineD3DDeviceParent_CreateSurface(This->device_parent, parent, tmpW, tmpW,
Format, Usage, Pool, i /* Level */, j, &object->surfaces[j][i]);
if (FAILED(hr))
{
FIXME("(%p) Failed to create surface\n",object);
IWineD3DCubeTexture_Release((IWineD3DCubeTexture *)object);
*ppCubeTexture = NULL;
return hr;
}
IWineD3DSurface_SetContainer(object->surfaces[j][i], (IWineD3DBase *)object);
TRACE("Created surface level %d @ %p,\n", i, object->surfaces[j][i]);
surface_set_texture_target(object->surfaces[j][i], cube_targets[j]);
}
tmpW = max(1, tmpW >> 1);
}
object->baseTexture.internal_preload = cubetexture_internal_preload;
TRACE("(%p) : Created Cube Texture %p\n", This, object);
*ppCubeTexture = (IWineD3DCubeTexture *) object;
*ppCubeTexture = (IWineD3DCubeTexture *)object;
return WINED3D_OK;
}
......
......@@ -1712,7 +1712,6 @@ typedef struct IWineD3DBaseTextureClass
void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
} IWineD3DBaseTextureClass;
void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb);
......@@ -1785,6 +1784,9 @@ typedef struct IWineD3DCubeTextureImpl
extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
typedef struct _WINED3DVOLUMET_DESC
{
UINT Width;
......
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