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wine
wine-cw
Commits
b12cae8c
Commit
b12cae8c
authored
Sep 21, 2022
by
Matteo Bruni
Committed by
Alexandre Julliard
Nov 30, 2022
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Plain Diff
wined3d: Get rid of a redundant branch.
parent
c1857959
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1 changed file
with
4 additions
and
6 deletions
+4
-6
device.c
dlls/wined3d/device.c
+4
-6
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dlls/wined3d/device.c
View file @
b12cae8c
...
@@ -5848,6 +5848,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
...
@@ -5848,6 +5848,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
device_init_swapchain_state
(
device
,
swapchain
);
device_init_swapchain_state
(
device
,
swapchain
);
if
(
wined3d_settings
.
logo
)
if
(
wined3d_settings
.
logo
)
device_load_logo
(
device
,
wined3d_settings
.
logo
);
device_load_logo
(
device
,
wined3d_settings
.
logo
);
hr
=
device
->
adapter
->
adapter_ops
->
adapter_init_3d
(
device
);
}
}
else
else
{
{
...
@@ -5857,12 +5859,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
...
@@ -5857,12 +5859,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
wined3d_device_context_set_depth_stencil_view
(
context
,
view
);
wined3d_device_context_set_depth_stencil_view
(
context
,
view
);
}
}
if
(
reset_state
)
/* All done. There is no need to reload resources or shaders, this will
hr
=
device
->
adapter
->
adapter_ops
->
adapter_init_3d
(
device
);
* happen automatically on the first use. */
/* All done. There is no need to reload resources or shaders, this will happen automatically on the
* first use
*/
return
hr
;
return
hr
;
}
}
...
...
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