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wine
wine-cw
Commits
b1e1df51
Commit
b1e1df51
authored
Feb 10, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Feb 18, 2008
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Plain Diff
wined3d: Extend out anti-spam database a bit.
parent
9717113f
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1 changed file
with
8 additions
and
2 deletions
+8
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+8
-2
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dlls/wined3d/glsl_shader.c
View file @
b1e1df51
...
...
@@ -62,7 +62,10 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
const
char
*
spam
[]
=
{
"Vertex shader was successfully compiled to run on hardware.
\n
"
,
/* fglrx */
"Fragment shader was successfully compiled to run on hardware.
\n
"
,
/* fglrx */
"Fragment shader(s) linked, vertex shader(s) linked."
/* fglrx, no \n */
"Fragment shader(s) linked, vertex shader(s) linked."
,
/* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined."
,
/* fglrx, no \n */
"Fragment shader was successfully compiled to run on hardware.
\n
WARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
,
"Fragment shader(s) linked, no vertex shader(s) defined."
/* fglrx, no \n */
};
GL_EXTCALL
(
glGetObjectParameterivARB
(
obj
,
...
...
@@ -73,7 +76,10 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
* that if there are errors. */
if
(
infologLength
>
1
)
{
infoLog
=
HeapAlloc
(
GetProcessHeap
(),
0
,
infologLength
);
/* Fglrx doesn't terminate the string properly, but it tells us the proper length.
* So use HEAP_ZERO_MEMORY to avoid uninitialized bytes
*/
infoLog
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
infologLength
);
GL_EXTCALL
(
glGetInfoLogARB
(
obj
,
infologLength
,
NULL
,
infoLog
));
is_spam
=
FALSE
;
...
...
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